Stat zero
When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0
(Max: 200 turns).
Contents
Causes
The following can all drain your attributes:
- By 1 at a time:
- The Deterioration mutation.
- The melee attacks of certain monsters:
- 5 Quasit (dexterity only)
- y Ghost moth
- W Eidolon
- Decomposition from attempted mutation of an undead character.
- By more than 1 at a time:
- Malmutate and Corrupting Pulse can give permanent and transient mutations respectively, which can include reduced attributes.
- Brain Feed: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
- Hell effects and mummy death curses.
- Casting spells while wielding the staff of Wucad Mu.
- Stepping on or being in view of a monster stepping on Zot traps.
As you gain experience, you regain stats lost through any of these means (except malmutate).
Stats can be more permanently lowered by the following means:
- Mutations which affect attributes (this lasts until the mutation is removed somehow).
- Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
- Jiyva's stat shuffling. (will never reduce a stat to zero)
The last two never lower a base stat to zero.
Effects
The following effects occur when any stat reaches 0:
- you immediately suffer 2-4 turns of paralysis which ignores a Formicid's stasis
- you are slowed until the stat completely recovers. (doesn't stack)
The following effects are dependent on the specific stat which was drained to 0:
Collapse (Strength)
- Your HP regeneration rate is divided by 4
Brainless (Intelligence)
Clumsy (Dexterity)
- Your EV score is set to
2 + size_bonus + Repulsion field bonus
- Your SH score is set to 0
- Your stealth score is set to 0
- You can't stab monsters
Precautions
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.
- Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.
History
- In 0.28, 0 intelligence's 80% chance to fail reading scrolls will be replaced with complete inability to read scrolls. 0 strength's lowered regeneration rate will be replaced with -Regen in monster LOS.
- Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
- Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
- Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
- Stat zero was added in 0.13, replacing stat death.