Robe of Vines
A robe woven of living vines. The vines form a symbiotic relationship with their wearer, greatly increasing their regeneration, but preventing them from being healed by potions. |
+2 robe
Regen++++ (+3.2 HP/turn)
Prevents healing from potions while worn (includes the regenerative effects of potions of ambrosia)
Desirablility
The robe of Vines[1] increases its wearer's regeneration rate by an amount equivalent to 4 amulets of regeneration, providing an incredible bonus of 3.2 HP per turn. Like other wearable sources of regeneration, it must attune to the wearer at full health before it can function, preventing it from being used to quickly restore HP after a fight.
While the robe can provide survivability during battle, a robe with an ego like resistance or Archmagi may be better for general use depending on your character. Alternatively, a set of heavier armour and a solid array of resistances can reduce incoming damage enough to make your base regeneration rate perfectly adequate for survival.
Deep dwarves do not regenerate and gain no benefit whatsoever from wearing the robe of Vines, while ghouls and bloodless vampires can only benefit from the robe if there are no monsters in sight. Vine stalkers, mummies, and lichform characters, on the other hand, can wear this item with no drawback since they cannot recover HP with potions to begin with. Djinn may particularly like this robe, as it provides plenty of HP to fuel their spellcasting.
History
- Prior to 0.28, this robe provided Regen+++ (+3.0 HP/turn).
- Prior to 0.27's buff to regeneration items, this robe provided Regen+++++++ (+2.8 HP/turn).
- Prior to 0.25, this robe did not require attunement at full HP, allowing users to swap it in when they needed to heal quickly.
- Prior to 0.18, this robe was +5 and Regen+10 (that is, it granted +4 HP per turn).
- The robe of Vines was introduced in version 0.17.
References
- ↑ art-data.txt:1440 (0.28.0)