Swiftness

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Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Swiftness.png Swiftness
Level 3
School1 Air
Source(s) Book of Air
Book of Burglary
Casting noise 2
Spell noise 0
Power Cap 100
Flags Hasty, Selfench, Utility
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.

“JUST WALK OUT
you can leave!!!
work
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movies
home
class
dentist
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too fancy weed store
cops if your quick
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IF IT SUCKS... HIT DA BRICKS!!
real winners quit” [sic]
-Admin, @dasharez0ne Twitter. March 30, 2018

Swiftness is a level 3 Air spell which temporarily reduces your movement delay.

Effect

Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%[1]. Swiftness can not reduce your movement delay below 0.6, meaning Spirggans recieve no benefit (unless under a transformation with slower movement speed).

Monster Version

While monsters can't cast Swiftness, they instead get the functionally equivilent Sprint. Sprint boosts the movement speed of the caster, but has no penalty or cooldown afterwards.

Player ghosts with Swiftness will have their spells replaced.

Limitations

  • This spell stacks with other sources of speed, such as Haste and the lightning scales.
  • Be aware that if you move into water (without being airborne), your Swiftness is temporarily suppressed.
  • Due to their stasis, Formicids cannot cast Swiftness.
  • Cheibriados dislikes the use of Swiftness -- using it will incur penance.

History

  • Prior to 0.27, this spell was a level 2 Air Magic spell.
  • Prior to 0.26, Swiftness was a dual-school, level 2 Air/Charms spell.
  • Prior to 0.25, Formicids could use Swiftness.
  • Prior to 0.14, there was no slowdown after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
  • Prior to 0.13 this spell couldn't be cast while standing in shallow water.

References

  1. player.cc:1818 (0.28.0)