Mountain boots
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
These sturdy boots were created by an artificer who lived high up on a remote mountain peak, as protection against the mountain's near-constant avalanches, rockslides, and snowstorms. No force short of translocations magic will budge the wearer from their position. |
+3 boots
rC+
Immunity to shafts and involuntary movement (such as trample, Wind Blast, or Harpoon Shot).
No effect on translocations (e.g. dispersal, banishment).
Desirability
Even as just +3 boots with rC+, the mountain boots[1] provide more protection than any non-artefact boots. They also render the wearer immune to shafts, one of the deadlier traps it's possible to encounter. However, such traps can only trigger once per branch -- if one has already encountered a shaft in their current branch (or if the current branch cannot generate shafts), a different set of boots with more resistances or a different ego may be preferable.
The ability to stair dance around trampling enemies like elephants or rockslimes is a welcome bonus.
History
- The mountain boots were introduced in 0.29.
References
- ↑ art-data.txt:1678 (0.29.0)