Sleepcap
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| sleepcap f | |
|---|---|
| HP | 17-36 |
| HD | 3 |
| XP | 38 |
| Speed | 10 |
| AC | 5 |
| EV | 0 |
| Will | 10 |
| Attack1 | 9 (spore: sleep)
|
| Resistances | rPois+ rDrown rTorm |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Plant |
| Size | Tiny |
| Type | fungus, sleepcap |
| Flags | Unbreathing |
| A surprisingly ambulatory mushroom. It wafts its spores over prey to send them into a deep sleep, making it simple for the fungus to kill and devour them. It can take months for its mycelia to fully infiltrate and digest victims. |
Useful Info
Sleepcaps are early Dungeon monsters, appearing on D:4-8. Their melee attacks have a 50% chance to put the opponent to sleep if any damage is dealt. Unbreathing monsters and players are immune to sleep-inducing spores.
Tips & Tricks
- In addition to being a monster with rPois and rN+++, the sleep is threatening to any character vulnerable to it. It prevents you from moving, reduces your EV to near 0, and increases damage taken.
- If you are immune to sleep (Undead, Gargoyle, Djinni, have clarity, or during berserk), then you have much less to fear.
History
- Sleepcaps were added in 0.30.