Magic Dart
Magic Dart | |
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Level | 1 |
School1 | Conjuration |
Source(s) | Book of Conjurations Book of Minor Magic |
Casting noise | 1 |
Spell noise | 1 |
Power Cap | 25 |
Range | LOS |
Flags | Dir or target, Needs tracer |
Fires a small bolt of magical energy which never misses. |
Spell Details | |
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Damage Formula | 1d(3 + Power/5) |
Max Damage | 1d8 |
Max Power | 25 |
Range | 7 |
Targeting | Beam |
To-hit | Never Miss |
Special |
Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, which can never miss or be blocked. However, its relatively weak damage is reduced by AC, making it virtually useless against moderately armoured opponents.
Hedge Wizards and Conjurers begin with this spell memorized.
Strategy
Magic Dart deals less damage than other level 1 spells, but it has excellent range and can't miss. It can get you by the first floor or two. Since it has full LOS range, it can be used to soften up enemies that your other spells (e.g. Searing Ray) can't reach.
Because it only costs 1 MP, Magic Dart has a few other uses:
- Activating Iskenderun's Battlesphere
- Detonating Conjure Ball Lightning early
- Getting an enemy's attention without shouting yourself (note that the enemy can still shout).
By the mid game, it's impractical to use Magic Dart as a damage spell. You may want to forget this spell, especially if you aren't using Battlesphere.
Monsters Version
The monster version is similar to the player version, but generally deals more damage.
The following enemies cast Magic Dart:
- h Natasha (3d4 damage)
- o Orc wizard (3d4 damage)
- @ Sigmund (3d4 damage)