Devastator

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Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A wooden cudgel, loaded with more than just lead.

Devastator.png the +6 shillelagh "Devastator"

+6 shillelagh (modified club; 8 base damage)
Causes a 3x3 explosion when damage is dealt[1]

Mechanics

The explosion deals Nd(5 + 1.5 * weapon_dmg/3) additional damage to the target and all monsters adjacent to it.[2][3] It cannot miss. It does not affect invisible monsters, nor does it affect the player.

Like Shatter, the number of dice 'N' is dependent on the monster hurt:

Target N
Monsters made from metal, stone or crystal 6
Insubstantial monsters 1
Petrifying/Petrified (reduced later by petrification reduction) 6
Monsters made from ice or bone 6
Slimy monsters 1
Flying monsters 1
All other monsters 3

Note that N is calculated for each individual monster, so targeting a metallic monster won't make the explosion cause more damage to flying monsters nearby.

Against a regular non-flying monster, you can expect an average of 7.5 + (75% * wpn_dmg) explosion damage, but unlike brands, it is affected by AC.

Desirability

Devastator[4] is basically a well-enchanted club with extra splash damage. It's especially useful against swarms of fragile enemies, like killer bees, but it's perfectly fine against lone enemies in the early- and mid-game. Later on, you'll want to switch to an eveningstar/demon whip - these deal more damage against single targets.

This artefact is more likely to spawn in the early game, where it is more likely to be useful.

History

  • In 0.29, Devastator creates noise again, though is much quieter.
  • Prior to 0.28, Devastator was not explicitly likely to spawn in the early-game.
  • Prior to 0.27, Devastator's explosions were very loud instead of being completely silent.
  • Prior to 0.15, Devastator had a +4, +8 enchantment level.
  • Devastator was added in 0.10.

References