Devastator
A wooden cudgel, loaded with more than just lead. |
the +6 shillelagh "Devastator"
+6 shillelagh (modified club; 8 base damage)
Causes a 3x3 explosion when damage is dealt[1]
Contents
Mechanics
The explosion deals Nd(5 + weapon_dmg/2)
additional damage to the target and all monsters adjacent to it.[2][3] It cannot miss. It does not affect invisible monsters, nor does it affect the player.
Like Shatter, the number of dice 'N' is dependent on the monster hurt:
Target | N |
---|---|
Monsters made from metal, stone or crystal | 6 |
Insubstantial monsters | 1 |
Petrifying/Petrified (reduced later by petrification reduction) | 6 |
Monsters made from ice or bone | 6 |
Slimy monsters | 1 |
Flying monsters | 1 |
All other monsters | 3 |
Note that N is calculated for each individual monster, so targeting a metallic monster won't make the explosion cause more damage to flying monsters nearby.
Against a regular non-flying monster, you can expect an average of 7.5 + (75% * wpn_dmg)
explosion damage, but unlike brands, it is affected by AC.
Desirability
Devastator[4] is basically a well-enchanted club with a "brand" that deals extra splash damage. It's especially useful against swarms of fragile enemies, like killer bees, but it's still great against lone enemies in the early- and mid-game. Later on, you'll want to switch to an eveningstar or demon whip - these deal more damage against single targets.
This artefact is more likely to spawn in the early game, where it is more likely to be useful.
History
- In 0.29, Devastator creates noise again, though is much quieter.
- Prior to 0.28, Devastator was not explicitly likely to spawn in the early-game.
- Prior to 0.27, Devastator's explosions were very loud instead of being completely silent.
- Prior to 0.15, Devastator had a +4, +8 enchantment level.
- Devastator was added in 0.10.
References
- ↑ spl-damage.cc:1701 (0.31.0)
- ↑ art-func.h:751 (0.30.1)
- ↑ spl-damage.cc:1747 (0.31.0)
- ↑ art-data.txt:1233 (0.31.0)