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- ...cludeonly>[[Category:Claw type]]</includeonly><noinclude>[[Category:Attack type templates]]</noinclude>126 bytes (14 words) - 07:00, 21 December 2012
- 71 members (0 subcategories, 0 files) - 04:19, 15 April 2013
Page text matches
- |attack1=30 ({{Bite type}}: {{Plain flavour}}) |attack2=16 ({{Claw type}}: {{Plain flavour}})4 KB (553 words) - 17:22, 18 December 2023
- * Increased claw damage for [[Dragon Form]], also allows trampling. * Fix randarts with unknown base type sometimes not being eligible for ?identify.28 KB (4,165 words) - 21:18, 11 December 2013
- |attack1=19 ({{Bite type}}: {{Plain flavour}}) |attack2=10 ({{Claw type}}: {{Plain flavour}})2 KB (195 words) - 19:55, 8 April 2014
- ...cludeonly>[[Category:Claw type]]</includeonly><noinclude>[[Category:Attack type templates]]</noinclude>126 bytes (14 words) - 07:00, 21 December 2012
- |attack1=19 ({{Claw type}}: {{holy flavour}})3 KB (503 words) - 23:05, 29 August 2014
- |attack1=18 ({{Bite type}}: {{Plain flavour}}) |attack2=10 ({{Peck type}}: {{Plain flavour}})2 KB (231 words) - 23:30, 21 February 2018
- |attack1=12 ({{Bite type}}: {{Plain flavour}}) |attack2=9 ({{Peck type}}: {{Plain flavour}})1 KB (163 words) - 13:15, 24 February 2021
- |attack1=14 ({{Peck type}}: {{Plain flavour}}) |attack2=11 ({{Claw type}}: {{Plain flavour}})2 KB (273 words) - 02:08, 16 December 2015
- |attack1=15 ({{Bite type}}: {{Plain flavour}}) |attack2=6 ({{Claw type}}: {{Plain flavour}})3 KB (464 words) - 21:15, 2 September 2020
- |attack1=12 ({{Bite type}}: {{Plain flavour}}) |attack2=8 ({{Claw type}}: {{Plain flavour}})2 KB (219 words) - 10:12, 13 January 2016
- |attack1=30 ({{Bite type}}: {{Plain flavour}}) |attack2=20 ({{Claw type}}: {{Plain flavour}})2 KB (317 words) - 11:55, 22 January 2016
- {Damage = 30, Type = "Hit", Flavour = "Plain"}, {Damage = 25, Type = "Hit", Flavour = "Plain"},727 KB (85,155 words) - 06:47, 14 May 2024
- |attack1=38 ({{Bite type}}: {{Plain flavour}}) |attack2=18 ({{Claw type}}: {{Plain flavour}})2 KB (267 words) - 10:12, 13 January 2016
- '''Attack type''' determines what special properties a [[melee]] attack has. Most monster * AT_CHERUB ([[:Category:Cherub type|monster list]]) randomly transformed into AT_HIT, AT_PECK, AT_BITE, or AT_G1 KB (200 words) - 05:55, 25 August 2023
- |attack1=30 ({{Bite type}}: {{Plain flavour}}) |attack2=20 ({{Claw type}}: {{Plain flavour}})7 KB (1,039 words) - 16:28, 24 January 2013
- ...l has been boosted to Level 2 already. The rat isn't quite dead yet, but a claw swipe rectifies that. ...ed creatures, I cast it on the newt. The special effect doesn't work. So I claw the goblin a few times. I miss each time and, what do you know, the dagger17 KB (3,319 words) - 18:47, 15 August 2013
- ...that gives the player crustacean powers with increasing [[piety]], with a claw hands [[mutation]] [[ability]]. #Xom can revive staves into Oklob Plants spitting the according damage type256 KB (42,573 words) - 19:23, 12 July 2023
- ...in a dead end, use a Teleport Scroll. It’s often the second-most common type of scroll. ...et you out of trouble in just a few turns. They are the second-most common type.179 KB (31,418 words) - 05:46, 4 January 2024
- But perhaps you are the type who prefers to jump straight into a complex and unorthodox playstyle, follo bindkey = [(TYPE YOUR KEY HERE)] CMD_DISPLAY_RUNES210 KB (36,315 words) - 18:57, 23 March 2024
- ...s especially important in the early game. Lure monsters into corridors and claw them to death one-on-one whenever possible. Retreat into previously explore ...to read-ID your scrolls. Whenever you have two or more scrolls of the same type, read one. There are two popular strategies:150 KB (25,715 words) - 19:57, 3 March 2024