Rock troll

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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For a list of all trolls, see list of trolls.

rock troll TRock troll.png
HP 42-78
HD 11
XP 376
Speed 8
AC 13
EV 6
Will 58
Attack1 30 (bite: plain)
Attack2 20 (claw: plain)
Attack3 20 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Open doors
Holiness Natural
Size Large
Type troll, rock troll
Flags Speaks
No poly
Warm-blooded
Regenerates
An enormous and very nasty-looking troll, seemingly born of the very living rock of the dungeon. Its stony hide seems to heal almost instantaneously from most wounds.

Useful Info

Rock trolls are monsters with stony skin which closely resemble normal trolls, except that they're bigger, dirtier, and even less coordinated. They move slowly due to their crusty hide, but still have rapid regeneration. They can be found in the middle-Dungeon, the Orcish Mines, and the Vaults.

Tips & Tricks

  • All the rules that apply to normal trolls apply here, only more so. Until you can kill a troll comfortably, don't attempt to go into melee with a rock troll.
  • Fortunately, their slow speed makes it easy to escape them. If a fight starts turning ugly, run.

Variant Rock Troll

Deep troll monk ghost.png The ghosts of rock troll monks will occasionally coalesce as you travel in Wucad Mu's Monastery. Everything that applies for fighting normal rock trolls applies for these ghosts; since they count as summons, they can also be dispelled with Abjuration. They stop spawning once the statue of Wucad Mu in the heart of the monastery has been destroyed.

It seems a flimsy representation of a monk; nothing more than a half-formed memory.

History

Rock trolls were removed in 0.12