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  • ===Available Spells:=== Many transmuters may want to forgo their form spells and focus on melee and defenses, at least until they become competent at th
    4 KB (580 words) - 20:12, 30 January 2024
  • ...lls to assist their ranged attacks. They begin the game with a sling, some spells to support its use, a scroll of poison to keep foes at a distance, and a ro '''Available Spells:'''
    5 KB (668 words) - 22:38, 11 April 2024
  • ...e Conjurer specialises in the violent and destructive magic of conjuration spells. Like Wizards, the Conjurer starts with the Magic Dart spell, in their case '''Available Spells:'''
    4 KB (529 words) - 10:21, 15 January 2024
  • ...can at first summon only very wimpy creatures, the more advanced summoning spells allow summoners to call on such powers as hydras and dragons.}} '''Available Spells:'''
    4 KB (631 words) - 15:29, 21 February 2024
  • ...ur|Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery destruction.}} '''Fire Elementalists''' are mages who have specialized in [[Fire Magic]]. This sets them up for greater destructive power than most spellcas
    3 KB (477 words) - 00:01, 13 March 2024
  • ...know the Sandblast spell. More earthen spells are in their set of starting spells.}} '''Available Spells:'''
    4 KB (579 words) - 23:14, 30 January 2024
  • ...lists have learned the Shock spell. Later on, their selection of Air Magic spells provides them with the flexibility to survive.}} ...ic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delve
    4 KB (552 words) - 15:18, 21 February 2024
  • ...m Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against [[list of arthropods|insects and spiders]], but they '''Available Spells:'''
    6 KB (972 words) - 17:08, 17 January 2024
  • ===Available Spells=== ...melee warriors, with a little extra power from their set of spells. Their spells have a theme: limited use, but powerful.
    4 KB (542 words) - 15:28, 21 February 2024
  • ...that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells. ...ch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A
    3 KB (409 words) - 22:10, 13 September 2023
  • ...a monster-only spell. Like [[Bolt of Magma]], it deals 50% irresistible [[fire]] damage. Lava snakes are subject to a [[Breath]] cooldown. [[Category:Monster spells]]
    339 bytes (44 words) - 04:23, 10 September 2023
  • ...ng any action for a short time, requiring multiple charges but not line of fire.}} ...er-only spell that irresistibly [[paralyse]]s its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the seco
    708 bytes (107 words) - 03:59, 15 January 2024
  • ...Inventive believes in the supremacy of devices, magical or otherwise, over spells and other forms of magic. Followers, although cut off from ambient magical ** Drain evocables that are recharged with experience, such as [[lamp of fire]]. This fails if you're carrying no such items or all the ones you're carry
    6 KB (1,019 words) - 14:12, 1 November 2022
  • ...s melee and ranged attacks (excluding [[dart]]s and [[net]]s) and targeted spells (so long as they're not self-targeted). This happens from 10% of the time a ...n ranged attackers or casters. (Almost all opponents require sight to cast spells, healing being a notable exception.) The downside is that you have to get h
    10 KB (1,659 words) - 19:42, 10 June 2024
  • ...reases your max [[MP]], and grants you extra spell levels to memorize more spells. ...r]] and [[spell success|success rate]] for all spells of that school. Many spells rely on more than one skill.
    14 KB (1,975 words) - 08:35, 14 May 2024
  • The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offense, defence, spee ==Spells==
    4 KB (506 words) - 07:01, 22 April 2022
  • ...me spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. [[Stone Ar ...Bolt of Cold]], [[Poison Arrow]], and [[Glaciate]]. Also added several new spells: [[Foxfire]], [[Dazzling Flash]], [[Hailstorm]], and [[Starburst]].
    1 KB (166 words) - 16:17, 26 February 2022
  • The '''Fire Magic''' school determines how easily you can manipulate fire. ...targets or large groups. Damage from Fire Magic is generally reduced by [[fire resistance]].
    1 KB (191 words) - 21:59, 9 April 2024
  • ...lnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]]. ==Spells==
    6 KB (740 words) - 18:33, 21 February 2024
  • Magical staves' main purpose is to boost the [[spell power|power]] of certain spells. They can still be alright melee weapons, though. When using a magical staf Ranged weapons work quite differently from other weapons. Obviously, they can fire from an entire screen's distance, instead of being limited to melee. They a
    24 KB (3,721 words) - 20:40, 15 March 2024

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