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  • ...d update the wiki accordingly. This can be done even without code-reading skills as the summaries are plain English; make a list of clearly important change | ''Practical magic resistance''
    14 KB (2,163 words) - 12:01, 22 February 2024
  • * <s>Makhleb's powers use Health instead of Magic.</s> * <s>Makhleb gives more Health for killing but no Magic anymore.</s>
    11 KB (1,668 words) - 17:39, 3 January 2014
  • ...allows even unknown skills to be trained). Additionally, partial levels of skills (e.g., ‘15.2’) matter. ...ollowers will be rewarded for kills with a larger amount of health, but no magic.
    15 KB (2,293 words) - 18:02, 8 February 2022
  • ...will be halved, your spellcasting power will be greatly hampered, and your skills will be further drained when taking damage. *Immunity to [[Corona|backlighting]] (e.g. [[Corona]] or glow from high [[magic contamination]])
    4 KB (531 words) - 09:20, 11 June 2024
  • ...'' based on their current skill set. To determine the title, a character's skills are placed into five tiers: Lvl 1-7, 8-14, 15-20, 21-26, and 27. Your chara | '''[[Fire Magic]]'''
    15 KB (1,921 words) - 22:09, 18 September 2024
  • ...t of risk, which is reduced if one is skilled in the appropriate elemental magic.}} ...]] skill, the more likely the device is to work, while having a high [[Air Magic]] skill increases the likelihood of the air elemental being allied to you i
    2 KB (256 words) - 06:05, 3 January 2014
  • ...t of risk, which is reduced if one is skilled in the appropriate elemental magic.}} ...skill, the more likely the device is to work, while having a high [[Earth Magic]] skill increases the likelihood of the earth elemental being allied to you
    2 KB (318 words) - 06:13, 3 January 2014
  • ...ttack]]s and resistances, while the occupations determine their equipment, skills, and spells. Fortunately, they are all [[cold-blooded]] creatures and will ...terlink|Purple draconian}} - Occult draconians that are quite resistant to magic and breathe blasts of irresistible, enchantment-stripping energy.
    4 KB (553 words) - 19:21, 12 July 2023
  • ...body}}- Decaying figures found in [[swamp]]y areas. They possess chilling magic and an icy touch. ...Ancient lich}}- A long-lived lich that has achieved mastery over offensive magic. Their spells are hideously powerful.
    16 KB (2,368 words) - 04:55, 14 May 2023
  • *[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]]. ...[spiked flail]], [[potion of water]], [[staff of enchantment]], plain (non-magic, non-quarter-) staves
    12 KB (1,794 words) - 04:55, 24 April 2022
  • ...ocused on knowledge and detection. Many spells like [[Detect Curse]] and [[Magic Mapping]] were replicated from [[scroll]] effects. [[Ashenzari]], the god o [[Category:Magic skills]]
    1,001 bytes (140 words) - 15:18, 14 August 2022
  • :''For the class of spells and effects known as "hostile enchantments", see [[Magic resistance#Resistible enchantments]].'' ...such as [[Confuse]]). Being skilled in Enchantments also increases your [[magic resistance]].
    1 KB (178 words) - 20:56, 27 July 2023
  • ...to fire, have their stony skin soften, gain extra power when casting fire magic, become vulnerable to cold, speed up even more, and finally cause fire dama ...They're pretty bad spellcasters, except for transmutations, fire and earth magic.}}
    9 KB (1,345 words) - 14:26, 28 August 2023
  • ...ur hunter is powerful and fast, and although they aren't very skilled with magic, they can make great use of some low-level spells to round themselves out. ...everything. In addition a hunter starts with fairly low intelligence. So, magic will be limited to a few low level spells.
    15 KB (2,660 words) - 09:52, 29 July 2021
  • *<s>[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]]</s>. ...[spiked flail]], [[potion of water]], [[staff of enchantment]], plain (non-magic, non-quarter-) staves</s>
    14 KB (2,136 words) - 00:48, 6 August 2013
  • ...onjurer''' is a magic user who revolves around three central concepts: Ice magic, Necromancy, and corpse manipulation. ...rations]] aptitude is terrible (-3), as is their [[Invocations]] (-2). Ice magic is the obvious focus for damaging spells; there's no avoiding the horrible
    11 KB (1,860 words) - 19:36, 15 April 2014
  • ==Skills== Primary Skills:
    5 KB (797 words) - 20:41, 30 August 2024
  • =Skills= ...ind them. Generally, train combat skills whenever you can, and train spell skills when you need to learn new spells.
    17 KB (2,788 words) - 18:48, 15 April 2014
  • Primary Skills: ...t worry, you have just enough piety to leave. Do not turn off your primary skills, or else you'll have trouble dealing with enemies later on.
    5 KB (852 words) - 11:12, 17 May 2016
  • ==Skills== ...ng, humanoid creatures. They have average speed and slightly below average magic resistance. Each Orc can hold one melee weapon, one piece of armor, a stack
    11 KB (1,940 words) - 18:48, 15 April 2014

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