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  • *If you are short on fodder to slay, [[Kiku]]'s Unearth Wretches ability can provide improved coverage. If you are not immu *Corpse Rot was removed in [[0.30]]. It was replaced by [[Cigotuvi's Dreadful Rot]].
    3 KB (454 words) - 21:43, 27 November 2023
  • *[[Young Poisoner's Handbook]] {{flavour|This spell removes poison from the caster's system.}}
    2 KB (241 words) - 08:41, 4 August 2023
  • ...a level 6 [[Necromancy]] spell that raises monsters into [[spectral thing]]s. ...ain [[natural]], [[holy]], and [[demon]]ic monsters into [[spectral thing]]s 100% of the time. Spectral things are based on the monster as it was in lif
    2 KB (310 words) - 16:18, 17 June 2023
  • ...ell calls forth a small swarm of small demons to do battle with the caster's foes (and sometimes with each other!).<br>You can sustain at most eight cre ...[[Summonings]] spell which summons 7 to 11 [[lesser demon]]s to the caster's aid. The duration and friendliness of the demons are all dependent upon you
    1 KB (189 words) - 05:54, 6 September 2014
  • If the spell manages to beat a monster's [[willpower]], the monster is instantly [[teleport]]ed away. If the spell f ...'s especially great against [[guardian serpent]]s and [[draconian shifter]]s, as [[Blink Allies Encircling]] can quickly surround you with enemies.
    2 KB (234 words) - 05:04, 22 August 2023
  • ...3-4 tile radius (including the center tile), fills it with [[flame cloud]]s, and summons a handful of [[fire vortex|fire vortices]]. Higher [[spellpowe ...n be destroyed in a few casts. However, as a level 9 dual-school spell, it's very difficult to learn in a 3-rune game. Both [[Ashenzari]] and [[Vehumet]
    3 KB (421 words) - 15:57, 11 August 2023
  • ...[[deep water]] and [[lava]]. It also makes many smaller treasure [[vault]]s accessible, or at least much more convenient to reach. ...ight]], or [[tengu|innate]] [[gargoyle|flying]] [[draconian|ability]]), it's almost always worthwhile learning this.
    2 KB (343 words) - 13:59, 13 August 2017
  • ...r Healing, the divine player ability with a similar name, see [[Elyvilon]]'s page.'' {{flavour|Heals a large amount of damage to the caster's body.}}
    457 bytes (67 words) - 14:49, 5 March 2024
  • The '''Guile''' [[ego]], exclusive to [[orb]]s, gives you -80 (**) [[willpower]]. In exchange, monsters you target with [[ ...et very consistent (60% - 90%) success rates for [[Hexes]], status [[wand]]s, etc. Don't think you need to be a Hexes or Evocations specialist to benefi
    3 KB (446 words) - 09:37, 5 January 2024
  • ...nd there confound their language, that they may not understand one another's speech. So the LORD scattered them abroad from thence upon the face of all ...[[confuse]] all opponents in the caster's line of sight. Unlike [[Alistair's Intoxication]], it works on monsters that are non-[[natural]], poison resis
    1 KB (170 words) - 20:44, 26 January 2022
  • ...ages and [[poison]]s any creatures without poison resistance in the caster's [[line of sight]] for a few turns. [[Alchemist]]s start with this spell, though it can also be [[evoke]]d using the artefact
    4 KB (604 words) - 13:25, 14 February 2024
  • '''Orb of Destruction''' ('''OoD''', or Iskenderun's Orb of Destruction, '''IOOD''') is a level 7 [[Conjurations]] [[spell]] whi ...mited to the 8 dungeon directions. The orb hits when it reaches the target's tile, irrespective of the 2 variables. When casting the spell, the angle wi
    7 KB (1,175 words) - 20:29, 5 March 2024
  • ...f [[negative energy]] against a single target. It must overcome its target's [[willpower]] to have an effect but never misses and is unaffected by [[AC] ...point of negative energy). [[Necromancer]]s started with this spell. Pain's effect was moved into [[Necrotise]].
    1 KB (188 words) - 17:26, 11 October 2022
  • ...gative energy]] against a single target; it must succeed against the enemy's [[willpower]] to function. If it kills the target, or the target is killed [[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] will always gif
    2 KB (270 words) - 13:16, 17 June 2023
  • [[Formicid]]s are completely immune to paralysis. For other species, the spell can be res Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line
    3 KB (457 words) - 07:38, 6 August 2023
  • [[Earth Elementalist]]s start with this spell in their libraries. ...to move the monster one tile away, which will awaken it. However, if there's no room to move the monster, Passwall will fail.
    4 KB (681 words) - 23:21, 9 June 2024
  • ...geted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile. *Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
    1 KB (160 words) - 18:49, 21 February 2024
  • ...unds. This unnatural act dramatically but temporarily increases the caster's health regeneration, while also speeding their metabolism.}} ...a level 3 [[Charms]]/[[Necromancy]] spell which temporarily boosts caster's health regeneration.
    3 KB (391 words) - 03:23, 11 February 2024
  • ...ell only helps to [[ev]]ade ranged attacks; it has no effect on the caster's ability to [[SH|block]] them. ...is and [[Throw Klown Pie]], but these spells can be repelled or dodged. It's great in [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other are
    3 KB (496 words) - 18:57, 30 April 2024
  • ...[[spell slot flags]] - are stopped by Silence. For example, most [[demon]]s are immune to silence - they use the ''Magical'' spell flag, meaning they c That's at least 10 turns, at most 100. At 50 power (mid-game caster) you'll get an
    5 KB (721 words) - 17:09, 21 November 2023

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