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  • ...er) which enters these clouds will suffer [[drain]], [[poison]], [[slow]], and take damage. Most enemies who aren't immune will try to avoid this, so the ...dditional slain enemies over the number of available tiles will still rot, and create an additional layer of miasma.
    3 KB (454 words) - 21:43, 27 November 2023
  • Characters which are poison immune ([[Gargoyle]]s and [[undead]] species) cannot cast this spell. ...be good in branches full of poison, namely the [[Lair]], [[Spider's Nest]] and [[Snake Pit]].
    2 KB (241 words) - 08:41, 4 August 2023
  • '''Death Channel''' is a level 6 [[Necromancy]] spell that raises monsters into [[spectral thing]]s. ...le active, it raises slain [[natural]], [[holy]], and [[demon]]ic monsters into [[spectral thing]]s 100% of the time. Spectral things are based on the mons
    2 KB (310 words) - 16:18, 17 June 2023
  • ...s forth a small swarm of small demons to do battle with the caster's foes (and sometimes with each other!).<br>You can sustain at most eight creatures sum ...the demons are all dependent upon your [[spell power]], though the number and type are not.
    1 KB (189 words) - 05:54, 6 September 2014
  • ...s. It wasn't entirely accurate, however; positions could be off by a tile, and it would only display the type of monster, not the specific monster ([[Sigm
    818 bytes (118 words) - 06:10, 21 December 2012
  • ...evealed details about nearby items, such as enchantment bonuses, [[ego]]s, and [[brand]]s. Higher [[spell power]] increased the odds of revealing useful i
    543 bytes (74 words) - 06:10, 21 December 2012
  • ...within a certain radius. Anything located would appear as a generic item, and no specific details would be revealed. It was disabled while exploring [[La ...s school of magic. The effect is still found through the [[Dowsing card]] and as a passive ability of [[Ashenzari]].
    742 bytes (106 words) - 12:23, 17 January 2016
  • ...If found early enough, [[Necromancer]]s can use it to take out [[wight]]s and other early-D enemies. ...tive against [[player ghost]]s; player ghosts often have tremendous AC/EV, and Dispel Undead ignores all defenses.
    1 KB (218 words) - 04:43, 11 February 2024
  • ...nt back some distance. It's especially great against [[guardian serpent]]s and [[draconian shifter]]s, as [[Blink Allies Encircling]] can quickly surround Compared to [[Iskenderun's Mystic Blast]], Dispersal is 2 levels higher and isn't also a [[Conjurations]] spell. IMB deals damage, but Dispersal will n
    2 KB (234 words) - 05:04, 22 August 2023
  • ...of [[fire vortex|fire vortices]]. Higher [[spellpower]] increases damage, and the chance of a 4-tile explosion. ...low HP and die after scoring a single hit, but can serve as a distraction and even get in the way of projectiles or spells. They will be hostile if you w
    3 KB (421 words) - 15:57, 11 August 2023
  • ...ng around in [[shallow water]] or forced to find a way past [[deep water]] and [[lava]]. It also makes many smaller treasure [[vault]]s accessible, or at It is a spell that most characters will eventually have some use for, and requires the exact same skills at the same level necessary to cast [[Repel
    2 KB (343 words) - 13:59, 13 August 2017
  • ...Healing''' is a monster-only spell which restores between <code>50</code> and <code>50 + 10 * [[HD]]</code> [[hit points]]. Note that monsters can cast t
    457 bytes (67 words) - 14:49, 5 March 2024
  • ...to an army, due to the snowball effect from spells like [[Death Channel]] and [[Infestation]]. This spell can also be useful to non-Necromancers, as its ...in the game can resist this slow''. This makes Haunt a good way to weaken (and ultimately deal with) nasty enemies.
    3 KB (442 words) - 16:09, 15 January 2024
  • ...e blasts that never miss and is one of the main threats in [[Pandemonium]] and the [[Hell]] branches. ...y with damnation. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances.
    3 KB (448 words) - 19:09, 15 October 2022
  • ...r be seen, namely [[unseen horror]]s, [[ghost moth]]s, [[shadow wraith]]s, and [[lorocyproca]]s.
    2 KB (283 words) - 02:27, 1 March 2022
  • {{flavour|It weakens the willpower of the wielder and anyone they hex.}} ...ll you if you're unlucky. Other hexes - such as [[sleep]], [[banishment]], and [[confusion]] - range from annoying to directly lethal. Also, as an orb, it
    3 KB (446 words) - 09:37, 5 January 2024
  • ...the LORD scattered them abroad from thence upon the face of all the earth: and they left off to build the city.”<br>-KJV Bible, Genesis 11:7-8.}}
    1 KB (170 words) - 20:44, 26 January 2022
  • ...c Radiance]] ('''OTR''') is a level 4 [[Alchemy]] spell which both damages and [[poison]]s any creatures without poison resistance in the caster's [[line The damage can be split into two parts:
    4 KB (604 words) - 13:25, 14 February 2024
  • ...ath, causing it to miss its target. It cannot be avoided by Dodging skill, and is able to make sharp turns to hit adjacent targets.}} ...th colliding orbs have traveled 2 or more tiles, it will create a damaging and massively loud 3x3 explosion. Orbs can collide even if they are travelling
    7 KB (1,175 words) - 20:29, 5 March 2024
  • ...nliving, undead and demonic monsters are immune, as are players with rN+++ and monsters with rN+. Monsters cast Pain with an enchantment power of 50, and a minimum spellpower (attack power) of 150, leading to most monsters dealin
    1 KB (188 words) - 17:26, 11 October 2022

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