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  • ...monster created by [[Devteam|dolorous]] for use in stress-testing the game's AI. With 10,000 [[HP]] and extreme defenses, it probably won't die anytime ...developer [[Devteam|sorear]] once killed one in the Arena with 99 [[daeva]]s. Being completely surrounded by a horde of creatures prevented the test spa
    2 KB (344 words) - 18:25, 7 August 2023
  • *The [[Spider's Nest]] *Aizul has no arms, and thus cannot open [[door]]s. Use this to make escaping much easier.
    1 KB (162 words) - 00:16, 7 June 2021
  • ...ber accessed through a characteristic uneven path, usually through [[tree]]s and occasionally blocked off by [[fungus|fungi]]. His hut is guaranteed to **[[Spriggan]]s or [[haste]]d players can just [[kite]] him to death.
    2 KB (374 words) - 12:26, 22 March 2024
  • ...ummy (monster)|mummy]] with limited access to dangerous [[Necromancy]]. He's just as vulnerable to fire as a regular mummy, but his powerful melee attac *While undead characters have nothing to fear from Menkaure's spells, the living can lose half their HP in a single turn if he casts Symb
    2 KB (280 words) - 03:06, 1 December 2019
  • '''Duvessa, Sister of [[Dowan]]''' is one of a pair of twin [[elf]] [[unique]]s that hunt through the [[Dungeon]] as a team, always encountered together. O *Consider wearing them both down before killing either of them. The survivor's HP will still be fairly low even after finding hidden power.
    1 KB (212 words) - 03:52, 10 September 2023
  • ...owan, Brother of [[Duvessa]]''' is one of a pair of twin [[elf]] [[unique]]s that hunt through the [[Dungeon]] as a team, always encountered together. O *Dowan's upgraded spell list is very dangerous, but he has much less staying power t
    2 KB (250 words) - 03:45, 10 September 2023
  • ...List of merfolk|merfolk]] who inhabit [[the Shoals]]. They hurl [[javelin]]s with great force. ..., if you can get it. They're not quite as bad as [[deep elf master archer]]s, but they tend to appear in greater numbers and with more friends.
    2 KB (259 words) - 18:31, 28 October 2023
  • ...[[unique]] human bounty hunter who generates with several [[throwing net]]s, a decent weapon, and moderately heavy [[armour]]. He has high HP and some *The spell [[Harpoon Shot]] coupled with his [[throwing net]]s can make it extremely difficult to escape Harold, as he will repeatedly pul
    2 KB (312 words) - 11:45, 14 June 2021
  • ...are dangerous pack monsters that fly around in the same chaotic way [[bat]]s do, but deal significantly more damage. They can be found in [[the Shoals]] ...st harpies, but they resist [[poison]], so [[Mephitic Cloud]] and [[Olgreb's Toxic Radiance]] are not options. [[Fireball]] works just fine, however, as
    2 KB (364 words) - 07:32, 2 October 2021
  • ...s now a timid, simpering creature, ready to perform any deed at its master's command. However, its magical enslavement lasts only as long as its master ...unique]] [[big kobold]] [[Pikel]] is accompanied by several human [[slave]]s that give no experience, items, or corpses when killed.
    2 KB (392 words) - 06:51, 31 July 2021
  • '''Mara, Lord of Illusions''', is the [[unique]] lord of all [[rakshasa]]s. Armed with a deadly array of illusory magic, he is an extremely dangerous *[[Spider's Nest]]:3-4
    4 KB (720 words) - 17:28, 27 August 2023
  • *[[Spider's Nest]] ...es away, it deals (at most) x66% damage, and if you are 5-7 tiles away, it's reduced to x44%. You can use ranged attacks and [[curare]] darts to avoid g
    2 KB (371 words) - 16:05, 4 September 2023
  • ...ypass the front lines. Piercing attacks like [[javelin]]s or [[bolt spell]]s, smite-targeted attacks like [[Portal Projectile]] or some gods' [[Invocati ...]] and some Evocations training, this is the time to use it. Bathing Khufu's army in a sea of flames is best, but freezing clouds will at least soften t
    3 KB (424 words) - 19:53, 3 February 2024
  • ...ility to dump you in water is extremely dangerous when near [[water nymph]]s or other merfolk. ...]], and drowning (resisted by being [[unbreathing]] or [[amphibious]]). It's unlikely for a character to have all three, so expect spikes of damage from
    1 KB (183 words) - 14:27, 2 August 2023
  • ...nd annoyingly evasive. If you were already low HP, and Mennas shows up, it's a big problem. Don't underestimate him, even if you're in [[extended]]. ...'re silenced afterwards, it will still activate. Using [[Haste]] before he's in melee range allows you to run to a nearby stairs.
    4 KB (625 words) - 13:02, 14 April 2024
  • #REDIRECT[[Storm Queen's shield]]
    33 bytes (4 words) - 12:41, 24 July 2023
  • ...]], in Tartarus-themed [[Ziggurat]] floors, and in various themed [[vault]]s. ...selves, but they make other monsters a lot more threatening. Most [[demon]]s are unaffected by silence, and are free to [[torment]] or cast other spells
    2 KB (296 words) - 02:31, 5 September 2023
  • ...arf (monster)|deep dwarves]] roaming the Abyss or occasionally in [[vault]]s. An artificer's difficulty depends entirely on what kind of wand or rod it's carrying. An artificer with a [[rod of Striking]] is no threat at all, wher
    2 KB (233 words) - 21:05, 10 October 2013
  • ...t]] to rise and "dance" with you, as though affected by a hostile [[Tukima's Dance]] spell. She was somewhat durable herself, and had a permanent [[Defl Spells: [[Tukima's Ball]], [[Swiftness]], [[Corona]], [[Blink]], [[Cantrip]]
    2 KB (295 words) - 02:34, 27 February 2013
  • ...humanoid monsters. They only appear in rare [[vault]]s. If you see one, it's likely a [[shapeshifter (monster)|shapeshifter]].
    684 bytes (102 words) - 19:16, 12 July 2023

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