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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Terpischore pTerpsichore.png
HP 140
HD 18
XP  ?
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Speed 10
AC 7
EV 25
MR 144
Attack1 30 (hit: plain)

Type of Meat nothing
Resistances rPois+, rC+, rN+, rRot, rTorm
Vulnerabilities Holy
Habitat land
Intelligence High
Uses Weapons & armour
Holiness Undead
Size Medium
Type phantom, phantom
Flags Unique
See invisible
Deflect missiles
Actual spells
A spectre of unearthly beauty, dancing through the air without stopping to rest or take a bow.

Useful Info

Terpischore was a theoretical unique phantom who magically inspired all weapons in your line of sight to rise and "dance" with you, as though affected by a hostile Tukima's Dance spell. She was somewhat durable herself, and had a permanent Deflect Missiles effect up at all times, but the bigger threat lay in whatever potential branded allies she could raise.

Spells: Tukima's Ball, Swiftness, Corona, Blink, Cantrip

Tips & Tricks

Depending on where you faced her, Terpsichore's difficulty could vary tremendously. If you knew she was around, picking up all errant weapons would effectively disarm her.


Terpsichore was considered for inclusion in 0.8, and was briefly encounterable in trunk. However, her Tukima's Ball spell was deemed too broken to merit actually including her in the game; alone she was pathetic, and with more than one or two weapons around she would devastate characters. At present she has been removed from the code, and there are no plans to incorporate her.


Terpsichore was the Greek muse of dance.