Reaver
Revision as of 01:16, 21 December 2012 by Ion frigate (talk | contribs) (Created page with "{{Obsolete}} Reavers are warriors who learn Conjurations (destructive magic) in order to complement their deadliness in combat. Like Crusaders, their training is wei...")
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Reavers are warriors who learn Conjurations (destructive magic) in order to complement their deadliness in combat. Like Crusaders, their training is weighted more towards melee than spellcasting, and they are best off keeping their armor light.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (hand axe, spear, short sword or mace)
- +0 leather armour
- Book of Conjurations (ice) OR book of Conjurations (fire)
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Fighting: 2
- Chosen Weapon's Skill: 3
- Armour: 1
- Dodging: 1
- Spellcasting: 1
- Conjurations: 2
Strategy
The book of Conjurations (ice) contains Mephitic Cloud, an excellent battlefield control tool useful into the mid game. Also, the Ice school grants a good mix between defense (Ozocubu's Armour, Condensation Shield) and offense (Throw Icicle for early-mid game, Bolt of Cold for mid, and Freezing Cloud in the late game), which makes it a great element for hybrids.