Ozocubu's Armour
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Ozocubu's Armour | |
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Level | 3 |
School1 | Charms |
School2 | Ice |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell envelops the caster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. The caster and the caster's equipment will not suffer cold from this layer, yet can be affected by other sources of cold normally. The spell will not function for casters already wearing heavy armour (any body armour with an evasion penalty of 2 or more). The effects of this spell are boosted if the caster is in ice form. |
Ozocubu's Armour is a level 3 Charms/Ice Magic spell which boosts AC by 4-13, dependent on Ice Magic skill. If cast while Ice Form is active, the spell instead boosts AC by 6-20 (including the Ice Form bonus). (AC bonus: 4 + Ice Magic/3, or in Ice Form 5 + Ice Magic*7/12) The spell's duration is dependent on spell power.
The spell fails if cast while wearing armour with an EV penalty of 2 or more. Using any Fire Magic or wielding a fire-branded weapon immediately nullifies the spell's effect. The spell also conflicts with Stoneskin, Statue Form and Ring of Flames and cannot be used if any of these is currently in effect.