Aizul
Revision as of 15:55, 27 September 2013 by CommanderC (talk | contribs) (Undo revision 19768 by CC Bot (talk))
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Aizul S | |
---|---|
HP | 142 |
HD | 14 |
XP | 2602 |
Speed | 15 |
AC | 8 |
EV | 18 |
Will | 112 |
Attack1 | 25 (hit: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | guardian serpent, guardian serpent |
Flags | Actual spells Speaks Unique Spellcaster Warm-blooded See invisible |
Once the primary guardian serpent of a legendary treasure hoard, he was disgraced after thieves looted it while he slept. He now slithers about the dungeon, seeking vengeance against all would-be looters. He is an accomplished spellcaster, but no more deadly in melee combat than others of his kind.
"I went to Heaven - -Emily Dickinson, _I went to Heaven_ |
Contents
Useful Info
Aizul is a very fast unique guardian serpent capable of some very deadly Poison Magic and a Hexes spell which can put you to sleep for several turns. Although not very dangerous in melee, he can deal huge amounts of poison damage to those without resistance and has much more durability than most monsters at his depth.
Location
- The Dungeon:14-20
- The Elven Halls
- The Swamp
- The Snake Pit
- The Shoals
- The Spider's Nest
- The Vaults:1-4
- The Crypt:1
Spells
Spell set | |
---|---|
Slot1 | Venom Bolt (3d18) |
Slot2 | Sleep |
Slot3 | none |
Slot4 | Poison Arrow (3d21) |
Slot5 | Venom Bolt (3d18) |
Slot6 | none |
Tips & Tricks
- Melee attacks against you will deal extra damage while asleep. Taking any damage (including poison damage) will then wake you up, however.
- Poison resistance and high magic resistance are highly recommended; even with poison resistance, expect to take decent damage from his spells. If you lack either, definitely consider fleeing this fight until you're better prepared.
- Aizul has no arms, and thus cannot open doors. Use this to make escaping much easier.