Snorg

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Revision as of 22:30, 10 October 2013 by CC Bot (talk | contribs) (Updated for 0.13)
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Snorg TSnorg.png
HP 96
HD 8
XP 1134
Speed 10
AC 0
EV 10
Will 64
Attack1 20 (bite: plain)
Attack2 15 (claw: plain)
Attack3 15 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Open doors
Holiness Natural
Size Large
Type troll, troll
Flags Regenerates
Speaks
Unique
Warm-blooded
A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers – that is, easy meals — it attracts.



Useful Info

Snorg is a ferocious unique troll who hits hard in melee and will go berserk before or during combat.

Ability: Berserker Rage

Location

Tips & Tricks

  • Going into melee against Snorg can be dangerous. His berserk usually lasts longer than yours while hasting him and increasing the damage of his attacks by 1.5x (for an average damage/time increase of 2.25x). Summoners can spam him with cheap summoned monsters, letting them take his attacks and softening him up until his berserk expires. Extremely fast characters can kite him, though this usually isn't an option (Haste + better than average base move speed required). Those who want to engage him in melee should buff themselves first: a potion of speed and a potion of might will not go amiss. A high AC also helps.
  • Snorg's berserk ability is unique in the game. Every turn you're within Snorg's LOS (and he's not confused or enslaved), there's a 5% chance of him going berserk; if he's injured in the slightest, this chance jumps up to 20%. Apart from not being able to be silenced, this isn't too different than other monsters that can go berserk, and is likely simply a bit of cruft left over from before Berserker Rage was implemented as a monster spell, Snorg being one of the oldest uniques in the game.