Macabre mass
Revision as of 06:07, 21 December 2012 by Ion frigate (talk | contribs) (1 revision: big, huge, and small monsters)
macabre mass x | |
---|---|
HP | 2 - 4 |
HD | 1 |
XP | 0 |
Speed | 5 |
AC | 1 |
EV | 0 |
Will | Immune |
Attack1 | 0
|
Resistances | rC+, rPois+, rN+, rTorm, rRot |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Undead |
Size | Small |
Type | macabre mass, macabre mass |
Flags | Evil No regenerate No experience gain |
A fused and twisted collection of body parts, weakly animated by necromancy. It is easily destroyed, but capable of merging with others to form more potent horrors. |
Useful Info
Macabre masses are the sad result of allowing crawling corpses to fuse with each other. These husks have no offensive or defensive capabilities, and will generally do nothing but fuse with each other, with crawling corpses, or with small abominations. When there is nothing left to fuse with, they will simply follow you around, waiting for you to generate more flesh for fusing. They have slightly more durability than a crawling corpse (a bat won't kill them in a single attack), but move much slower.
Tips & Tricks
- Macabre masses will happily charge through traps to follow you, and are easy pickings for any monster. Try to convert them up to abominations as quickly as you can, as you'll be wasting them if they fall in battle.