Drowned soul
Revision as of 19:23, 13 April 2014 by CommanderC (talk | contribs)
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
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drowned soul p | |
---|---|
HP | 14-25 |
HD | 13 |
XP | 457 |
Speed | 12 |
AC | 0 |
EV | 13 |
Will | 69 |
Attack1 | 0 (touch: drown)
|
Resistances | rC+++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | ghost, drowned soul |
Flags | Evil Insubstantial Levitate Sense invisible Speaks |
A cold and hollow apparition of the drowned dead, chained by some lingering attachment to the depths in which it perished. They clamour around the living, sharing the last moments of their watery fate with whatever their pale form touches. |
Useful Info
Drowned souls are fragile summoned creatures which seek out the living and attempt to drown them, inflicting modest asphyxiation damage and destroying themselves in the process. They normally only appear when summoned by sirens.
Tips & Tricks
- The undead, grey draconians, and gargoyles have little to fear from them, being immune to asphyxiation damage.
- Don't waste time targeting them; the siren will simply summon more of them, likely faster than you can kill them off. Do what you can to kill the siren, unsummoning them all instantly. Sirens usually flee into deep water, making melee a poor option. Use ranged weapons, Bolt spells, or any other tools at your disposal to hit the summoner in spite of the wall of intervening summons.
History
Drowned souls were added in 0.14.
Categories:
- 0.14 articles
- Stubs
- Touch type
- Drown flavour
- Cold resistance
- Cold resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- Insubstantial monsters
- Levitate
- Sense invisible
- Speaking monster
- Monsters