Deck of battle
The deck of battle is an archetype deck consisting of seven distinct cards which do various things pertaining to combat. The cards here appear only in the decks of changes, defence, and war.
Contents
the Blade card
Prompts you to wield a weapon, then:
- Power level 0: Applies a temporary brand selected from flaming, freezing, venom, draining, or vorpal.
- Power level 1: Applies a temporary brand selected from anti-magic, chaos, electrocution, distortion, or pain.
- Power level 2: Casts Tukima's Dance.
The temporary brand will fail on artifacts, permanently branded weapons, and unarmed players. Felids get a special message:
You feel like a smilodon for a moment.
Dowsing card
The Dowsing card has three possible effects: Magic Mapping, Detect Items + Detect Traps, and temporary telepathy. You get one effect at power level 0, one or two at level 1, and all three at level 2.
the Elixir card
The Elixir card increases your HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
This card also appears in the deck of emergency.
the Helm card
Casts random protective enchantments on you.
- Power level 0: Either Phase Shift or Stoneskin.
- Power level 1: Phase Shift or Stoneskin, with a 50% chance of both, plus 50% chance of a magical shield that increases your SH.
- Power level 2: Phase Shift or Stoneskin, with a 75% chance of both, plus 75% chance of a magical shield and 100% chance of elemental resistance.
Metamorphosis card
Applies a random bodily transformation, selected as follows.
- Power level 0: Spider Form, Ice Form, or Bat Form.
- Power level 1: Statue Form or Blade Hands.
- Power level 2: Dragon Form or Lich Form.
Transformation happens at a random power up to (power / 4) - 1.
the Potion card
The Potion card gives you the effect of a random potion.
- Power level 0: 33% chance of curing and 11% each of agility, brilliance, might, confusion, slowing, and decay.
- Power level 1: 25% chance each of resistance and speed, 17% of curing, and 6% each of the others.
- Power level 2: 25% chance each of heal wounds and magic, 13% each of resistance and speed, 8% of curing, and 3% each of the others.
the Shadow card
The Shadow card makes you invisible with duration up to (power / 4) + 14
. At power level 1 or 2, it additionally gives you 1d(power/4) turns of bonus stealth.
This card also appears in the deck of wonders.
History
In 0.15, the Potion card was moved here from the deck of wonders. The Mercenary card was included in this deck from 0.11 through 0.14, being moved to the deck of wonders in 0.15. The Dowsing card was moved here from the old deck of dungeons. The Battlelust card, which granted agility, might, or building rage, was removed entirely in 0.15.