Animate Dead
Animate Dead | |
---|---|
Level | 4 |
School1 | Necromancy |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell causes the dead to rise up and serve the caster; every corpse within sight of the caster is affected. By means of this spell, powerful casters could press into service an army of the mindless undead. Note that zombies are incapable of leaving the level they were created on. |
Animate Dead is a level 4 Necromancy spell that attempts to raise all corpses (fresh or rotten) and skeletons in LOS as zombies or skeletons. These minions cannot heal or use stairs, but will serve you faithfully until death. Some corpses cannot be raised in this manner.
This spell is similar to Yredelemnul's power of the same name.
Contents
Strategy
- Carrying the last few corpses from a floor with you and raising them on the floor below will give you a head start in building an army there.
- Recall helps compensate for the slow movement speed of zombies.
- Although pricier than Animate Skeleton, Animate Dead offers significant advantages:
- Like skeletons, zombies have lower stats than the monsters they were raised from. However, the reduction is less dramatic (except for movement speed).
- Animate Dead can raise multiple corpses at once, and from a distance. This makes it a much more useful option in the middle of combat.
Limitations
The following corpses are unaffected by Animate Dead:
p Shapeshifter p Glowing shapeshifter
The following corpses are too rotten for a proper zombie. You will get skeletons instead.
n Necrophage n Ghoul (monster) n Plague shambler
See Also
History
Prior to 0.13, vampire mosquitoes, ugly things, very ugly things, guardian serpents, sky beasts and Arachne could not be animated.
Prior to 0.10 Animate Dead would ignore any corpses on a spot after the first corpse.
Prior to 0.5, zombies and skeletons could use stairs, making this an excellent spell for creating armies.