Fire crab
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
For a list of all arthropods, see list of arthropods.
fire crab t | |
---|---|
HP | 34-70 |
HD | 8 |
XP | 779 |
Speed | 10 |
AC | 9 |
EV | 6 |
Will | 40 |
Attack1 | 15 (bite: fire) |
Attack2 | 15 (claw: fire)
|
Resistances | rF+++ |
Vulnerabilities | Poison |
Habitat | Amphibious lava |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | crab, fire crab |
Flags | No skeleton |
A variety of crab prized for its brilliantly jewelled shell. The rarity of the shells is only enhanced by its vicious, fiery nature, and its almost supernatural ability to expel massive quantities of flames.
“The planet brought forth scintillating jewelled scuttling crabs, which [they] ate, smashing their shells with iron mallets; tall aspiring trees with breathtaking slenderness and colour which [they] cut down and burned the crab meat with.” |
Useful Info
Fire crabs are fairly durable crustaceans with fiery melee attacks and the ability to flood their surroundings with clouds of flame (this is a special version of the Fire Breath ability, which creates big clouds). Fortunately, they are only found in the deeper sections of the Dungeon, the Depths, and the Vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Flaming Cloud (d12) | Natural flag |
Tips & Tricks
- Fire resistance can help reduce their damage output.
- Don't expect running away to do you much good; even if you can escape the flame clouds with a step or two, they'll likely apply a new blast on you almost immediately. Kill them quick to take the fire out at the source!
- They have enough magic resistance to make wand-based attempts at confusing or paralysing them unlikely to succeed without multiple attempts, but dedicated Hexers can usually disable them with a spell or two.
- Their poison vulnerability makes Venom Bolt, Poison Arrow, or Poisonous Cloud all very effective at taking them out quickly.