Call Canine Familiar
Call Canine Familiar | |
---|---|
Level | 3 |
School1 | Summoning |
Source(s) | Book of Callings Book of the Hunter |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 100 |
Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower. Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds and causing its next attack to strike more quickly and cleave adjacent foes. “There seemed a strange stillness over everything. But as I listened, I heard |
Call Canine Familiar is a level 3 Summoning spell which summons a canine monster.
Contents
Effect
One canine monster is summoned. Higher spell power results in a better canine and more duration.
Possible summons are:
To pick the monster, random value in range of power ± 10 is taken. If this value is at least 60 a Warg is summoned, if at least 40 a Wolf is summoned and otherwise a Hound is summoned.[1]
Duration class ranges from 2 (around 18 turns) to 6 (around 171 turns). The formula is 2 + (1d<power> - 1) / 4 (capped at 6).[2]
Strategy
- Call Imp may produce more interesting allies than Call Canine Familiar, but they're far less reliable; the tactical usefulness of a crimson imp or iron imp is far less guaranteed than that of a fast monster that bites fairly hard. That doesn't mean you should stop using it, however; Call Canine Familiar has a summon cap of only 1, so there's little reason not to use both together.
- Hounds are certainly helpful, but this spell really starts to shine when you manage to get your spell power high enough that you can reliably summon wolves. Eventually reaching warg spell power levels will help further, but that increase in effectiveness is significantly less dramatic.
- This is the only spell in the Summoner starting book which summons allies which can see invisible - it is at the very least useful for dealing with invisible enemies, like orc wizards.
History
Prior to 0.14, this spell could also summon jackals and its summon cap was 3.
References
- ↑ spl-summoning.cc:228 (0.19.0)
- ↑ spl-summoning.cc:242 (0.19.0)