Sting

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Revision as of 23:19, 2 February 2020 by Spudwalt (talk | contribs) (crystal ballin', added monster version)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Sting.png Sting
Level 1
School1 Conjuration
School2 Poison
Source(s)
Casting noise 1
Spell noise 1
This spell throws a magical dart of poison.
Spell Details
Damage Formula 1d(3+Power/5) poison
Max Damage 1d8
Max Power 25
Range 7
Targeting Beam
To-hit 8+Power/5
Special

Sting is a level 1 Conjurations/Poison Magic spell which fires a toxic dart, dealing a small amount of poison damage and possibly poisoning the target. Enemies with poison resistance (such as demons and the undead) take no damage.

Venom Mages start with this spell memorized.

Strategy

Sting is good for softening up targets from a distance or just outright killing poison-vulnerable ones (like the game's many arthropods), however, if you have access to Sting, you also probably have access to Poisonous Vapours, which does much more reliable damage and can't miss. Therefore, outside of Venom Mages at XL 1, this spell is completely surpassed by Poisonous Vapours.

Monster version

Some monsters can cast Sting, which functions identically to the player version.

The following enemies cast Sting:

History

0.25 will change Sting's spell school from Conjurations to Transmutations, reduce Sting's range to 3, and cause it to deal partially-physical damage, allowing it to harm even poison-resistant monsters.