Ensorcelled Hibernation
Ensorcelled Hibernation | |
---|---|
Level | 2 |
School1 | Hexes |
School2 | Ice |
Source(s) | Book of Burglary Book of Dreams |
Casting noise | 0 |
Spell noise | 0 |
Power Cap | 50 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer, Not self |
Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.
“Sweet dreams are made of this; who am I to disagree?” |
Ensorcelled Hibernation is a level 2 Hexes/Ice spell which puts a monster to sleep, allowing you to flee or stab them more easily.
Effect
When Ensorcelled Hibernation is cast and passes a willpower check, the targeted monster goes to sleep. They may still awaken as normal if you spend time in their LOS or make noise, and will awaken if injured like any other sleeping monster. They are guaranteed to sleep for at least one turn (ie, you will have at least one opportunity to take an action with the monster asleep after casting the spell).
Ensorcelled Hibernation can't affect cold-resistant creatures, and it also won't work on the undead, nonliving, plants, or berserk creatures. Monsters that awaken from this spell cannot be placed in hibernation again for a few dozen turns.
Strategy
Couple this spell with Confusing Touch when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds.
Monster Version
Monsters normally have access to the Sleep spell, which has the same effect but has no cooldown and works even with rC+. Player ghosts still have the proper version of this spell, though.