Enchant

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Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For the class of effect described as "hostile enchantments", see Willpower#Resistible enchantments. For the defunct spell school with these effects, see Enchantments.

Armour, weapons and shields may have enchantments, such as a +8 broad axe. Each enchant, or "plus", adds +1 to a specific stat:

Rings may also display an enchant value, though except for a unique shop vault, they will always be either +6 or +4 (depending on the stat of the ring). They can not be enchanted further.

This is not to be confused with brands or egos (e.g. broad axe of flaming).

History

  • Prior to 0.25, stat boosting rings could naturally spawn with an enchantment from 2 to 6, positive or negative. An amulet of reflection varied in the same way, though was always positive.
  • Prior to 0.15, weapons had a seperate accuracy enchant and damage enchant (e.g. +8,+6 broad axe). A scroll of enchant weapon I increased the former, a scroll of enchant wepaon II for the latter, and a scroll of enchant weapon III increased both twice.