Enchant
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For the class of effect described as "hostile enchantments", see Willpower#Resistible enchantments. For the defunct spell school with these effects, see Enchantments.
Armour, weapons and shields may have enchantments. For example, a +7 broad axe has an enchantment of +7. Each enchant, or "plus", adds +1 to a specific stat:
- Armour gain 1 AC per enchantment, increasing the maximum AC roll by 1. They are enchanted via a scroll of enchant armour.
- Shields gain 1 SH per enchantment, increasing the chance to block. They are enchanted via a scroll of enchant armour.
- Weapons gain 1 point of to-hit and an effective +1 slaying per enchantment, increasing its maximum damage by 1. They are enchanted via a scroll of enchant weapon.
Rings may also display an enchant value, though except for a unique shop vault, they will always be either +6 or +4 (depending on the stat of the ring). They can not be enchanted further. Artefacts come with a random enchantment value and can not be enchanted further.
This is not to be confused with brands or egos (e.g. broad axe of flaming).
History
- Prior to 0.25, stat boosting rings could naturally spawn with an enchantment from 2 to 6, positive or negative. An amulet of reflection varied in the same way, though was always positive.
- Prior to 0.15, weapons had a seperate to-hit enchant and damage enchant (e.g. +8,+6 broad axe). A scroll of enchant weapon I increased the former, a scroll of enchant wepaon II for the latter, and a scroll of enchant weapon III increased both twice.