Infestation

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Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Infestation.png Infestation
Level 8
School1 Necromancy
Source(s) Book of Death
Casting noise 8
Spell noise 4
Power Cap 200
Range LOS
Hated By Elyvilon
The Shining One
Zin
Flags Target, Unclean
Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.

Infestation is a level 8 Necromancy spell that applies the 'Infested' status to monsters in a 5x5 smite-targeted area. Friendly death scarabs erupt out of the victims when they die.

Scarabs last for around 81 turns[1]. Infestation takes priority over all other ally-creating, "corpse-destroying" Necromancy durations, though it still works with Death Channel.

Infestation can be obtained as part of Kikubaaqudgha's 6* piety gift.

Strategy

Death scarabs are incredibly good allies; they are very fast, slow down enemies, are undead, and deal great damage. They also last for a fairly long time, letting you Infest new monsters you encounter.

Infest the weaker monsters in a horde and kill them quickly in order to spawn a bunch of scarabs. Use spells like Borgnjor's Vile Clutch and Anguish (when combined with other, existing undead) to start the horde.

Kikubaaqudgha's Unearth Wretches places necromantic fodder exactly in a 5x5 area, which corresponds perfectly to Infestation's hitbox. Using Unearth Wretches twice, then Infestation directly on top of the player character is bound to rapidly create a swarm capable of tackling the game's most dangerous encounters.

Death scarabs cannot see invisible - a notable weakness considering the prevelance of Invisibility-casting liches in the late game.

History

  • Prior to 0.29, scarabs worked alongside all other undead-creating spells.
  • In 0.26, the duration of death scarabs was reduced.
  • This spell was added in 0.19.

References

  1. fineff.cc:684 (0.29.0)
    * A summon duration of 5 is about 81 turns.