For a list of all arthropods, see list of arthropods.
|A hideous swarming undead insect, exuding death and decay and feeding on the life energies of those unfortunate enough to encounter them.|
Death scarabs are debilitating undead pests that assault intruders in packs, afflicting their foes with a variety of unpleasant effects. Their bites are vampiric and also slow you down. Groups of death scarabs can be found throughout the Tomb, and they may be summoned by greater mummies.
Tips & Tricks
- On their own, death scarabs are unlikely to kill a character capable of reaching the Tomb. However, their presence makes combat with any of the Tomb's other inhabitants significantly more dangerous. rN- makes almost all other enemies found here much deadlier, slow magnifies the number of actions enemies get between your actions, and throwing another source of rot into the mix just makes the branch even more aggravating to fight your way through. When possible, kill them at range before they get a chance to affect you, and give yourself time to recover after a fight so you don't find yourself getting blasted while slow and vulnerable.
- Undead characters are immune to death scarab's additional attacks, reducing them to annoying pests.
- Their undead nature makes them immune to poison. They lack any fire or cold resistance, however, making Freezing Cloud and Fireball excellent (if noisy) methods for defeating them from a distance.
- They are very, very effective allies when raised with Animate Dead. A small pack will murder greater mummies without breaking a sweat. (It helps that they focus on murdering instead of zipping around like they do when alive.)
Prior to 0.19, Death scarabs used to trail clouds of miasma, but were somewhat less tough.
Death scarabs were added in 0.16.