Hell knight
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
hell knight p | |
---|---|
HP | 42-87 |
HD | 10 |
XP | 812 |
Speed | 10 |
AC | 9 |
EV | 7 |
Will | 40 |
Attack1 | 26 (hit: plain)
|
Resistances | rF+++ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Evil Speaks Warm-blooded |
A heavily armoured warrior, in league with the powers of Hell, and usually accompanied by other unsavoury beings of its ilk.
“Ok, let’s review. It’s up to the fair young maiden to rescue the dragon from the fire breathing knights in shining armour.” |
Contents
Useful Info
Hell knights are powerful human warriors who serve demonic forces, and are well equipped with powerful weapons. As humans, they aren't vulnerable to holy wrath or resistant to negative energy, though they are immune to fire. Hell knights usually travel in packs. Their appearance often signifies the presence of Margery.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Fire (3d18) | Wizard flag |
Slot2 | Blink | Emergency flag, Wizard flag |
Slot3 | Haste | Wizard flag |
Tips & Tricks
- Even characters specialized in melee combat should try not to face more than one at a time. Hell Knights often carry powerful branded weapons, and they can cast Bolts of Fire through each other.
- Fire resistance will help keep you from being roasted at range.
- Make sure to check out their gear; demonic weapons are very common.
History
- Prior to 0.27, they could have one of two possible spell sets:
- Pain (d14), Bolt of Fire (3d18), and Blink
- Pain (d14), Throw Flame (3d8), and Haste