Jorogumo

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Revision as of 06:36, 4 August 2023 by Hordes (talk | contribs) (These aren't fair enemies)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
jorogumo HJorogumo.png
HP 56-114
HD 12
XP 711
Speed 12
AC 4
EV 14
Will 60
Attack1 28 (hit: paralyse)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type jorogumo, jorogumo
Flags See invisible
Web immune
Speaks
Warm-blooded
A spider spirit that takes the appearance of a human. It weaves deadly magics to incapacitate and kill its prey.

Useful Info

Jorogumos are monsters that take spider-like forms. They can trap you in webs, shoot bolts of negative energy, and have a paralysing melee attack (similar to hornets). They are found in the Spider's Nest.

Spells

Spell set I
Slot1 Bolt of Draining (3d20) Wizard flag
Slot2 Ensnare Wizard flag

Tips & Tricks

  • Incredibly high threat enemy. If you aren't immune to poison, getting hit in melee should be treated like instant death. Just one hit can paralyse you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A Jorgogumo by itself can deal 180 damage (to those without rN+) in 3 turns, enough to kill most characters heading into Spider. That's not to mention its spells - Ensnare halves EV and prevents movement, and Bolt of Draining is high damage.
  • Their willpower is moderately high, though Hexes or Evocations specialists can hex them somewhat reliably.

Trivia

A Jorōgumo is a type of creature from Japanese folklore that takes the forms of beautiful women to lure in and deceive others before preying upon them.

History

  • Jorogumos were added in 0.28.