Ribbon worm
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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ribbon worm w | |
---|---|
HP | 11-24 |
HD | 4 |
XP | 3 |
Speed | 8 |
AC | 1 |
EV | 5 |
Will | 10 |
Attack1 | 9 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | ribbon worm, ribbon worm |
Flags | Regenerates No skeleton |
A giant annelid, glistening with slime, with unusually large teeth. It expels fragments of its own innards to ensnare unsuspecting prey. |
Contents
Useful Info
Ribbon worms are early-game monsters. They are slow, but they can ensnare you in webs.
Spells
Spell set I | ||
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Slot1 | Ensnare | Natural flag, Breath flag |
Tips & Tricks
- Ensnare traps you in webs, which can be brutal. While stuck in a web, you can't move, go up stairs, or use weapons/unarmed combat. Plus, the webbing can last up to 8 turns. If a ribbon worm shows up as you're fighting other monsters, it can quickly become dangerous. If a worm shows up as you're trying to escape up stairs, it's extra dangerous.
- Thankfully, ribbon worms are slow. If the worm is distant, you can usually just walk away.
- Ensnare can be an issue - if you get trapped for too long, the worm can catch up. However, monsters cannot attack or use spells when outside your line of sight. So if the worm is at the edge of your LOS (7 tiles away for most species), you're 100% safe if you retreat.
- Poison is effective. Poisoned darts, even at 0 Throwing skill, can take out these worms just fine.
- Ensnare requires a direct line of fire in order to hit you. If there's a monster in the way, it can't trap you.