Joseph
Revision as of 17:31, 1 November 2024 by Patrick2011b (talk | contribs) (alternates with Wiglaf now)
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Joseph @ | |
---|---|
HP | 43-88 |
HD | 6 |
XP | 455 |
Speed | 10 |
AC | 4 |
EV | 9 |
Will | 40 |
Attack1 | 15 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Archer Speaks Warm-blooded Unique Male |
Looks like a mercenary in a stupid-looking hat. |
Contents
Useful Info
Joseph, a Mercenary is a unique human armed with a quarterstaff and sling, both of which are often branded.
As an enemy with the archer flag, Joseph does up to 8 extra damage with ranged weapons.
Joseph alternates with Wiglaf, whose hat he stole and ruined.
Location
- The Dungeon:7-10
- The Lair:1
Tips & Tricks
- Unlike centaurs, Joseph is a threat in both melee and ranged combat, though his sling is usually stronger. His weapons can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
- As with many ranged attackers, ducking around a corner is a good way to lure him into melee range.
- He has no special resistances. Curare darts, Mephitic Cloud, wands, throwing nets, and going invisible can all help take him out.
History
- Prior to 0.27, monsters did not have infinite ammo, so you could run him out of sling bullets. Also, monster weapon penalties were removed, so Joseph became stronger overall.