Alderking
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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| alderking f | |
|---|---|
| HP | 82-167 |
| HD | 17 |
| XP | 1978 |
| Speed | 10 |
| AC | 16 |
| EV | 12 |
| Will | 100 |
| Attack1 | 50 (hit: plain) |
| Attack2 | 40 (hit: plain)
|
| Resistances | rPois+ rDrown rTorm |
| Vulnerabilities | Fire |
| Habitat | Land |
| Intelligence | Human |
| Uses | Uses nothing |
| Holiness | Plant |
| Size | Giant |
| Type | alderking, alderking |
| Flags | Speaks Unbreathing Evil |
| A self-styled monarch of a shambling black alder, half respected and half ridiculed by other fae. It backs up its aspirations to sovereignty with unearthly vile magic quite close to a touch of death.
““My father, my father, he seizes me fast, |
Contents
Useful Info
Alderkings are walking trees that can constrict with their roots and deal damage with both melee and short-range spells. They natively appear in Depths as an out-of-depth spawn, but they can also spawn in forested, necromantic, and magical vaults in Depths and rarely Crypt.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Grasping Roots | Natural flag |
| Slot2 | Siphon Essence | Magical flag |
| Slot3 | Dispel Undead (2d23) | Magical flag |
Tips & Tricks
History
- In 0.33, alderkings will be added to the game.