Alderking

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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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alderking fAlderking.png
HP 82-167
HD 17
XP 1978
Speed 10
AC 16
EV 12
Will 100
Attack1 50 (hit: plain)
Attack2 40 (hit: plain)


Resistances rPois+
rDrown
rTorm
Vulnerabilities Fire
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Plant
Size Giant
Type alderking, alderking
Flags Speaks
Unbreathing
Evil
A self-styled monarch of a shambling black alder, half respected and half ridiculed by other fae. It backs up its aspirations to sovereignty with unearthly vile magic quite close to a touch of death.

““My father, my father, he seizes me fast,
Full sorely the Erl-King has hurt me at last.”

The father now gallops, with terror half wild,
He grasps in his arms the poor shuddering child;
He reaches his courtyard with toil and with dread,
The child in his arms finds he motionless, dead.”
-Johann Wolfgang von Goethe, _Erlkönig_, 1782.
trans. Edgar Alfred Bowring, 1853.

Useful Info

Alderkings are walking trees that can constrict with their roots and deal damage with both melee and short-range spells. They natively appear in Depths as an out-of-depth spawn, but they can also spawn in forested, necromantic, and magical vaults in Depths and rarely Crypt.

Spells

Spell set I
Slot1 Grasping Roots Natural flag
Slot2 Siphon Essence Magical flag
Slot3 Dispel Undead (2d23) Magical flag

Tips & Tricks

History

  • In 0.33, alderkings will be added to the game.