Aura of Abjuration
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Aura of Abjuration | |
---|---|
Level | 5 |
School1 | Summoning |
Source(s) | Book of Summonings |
Casting noise | 5 |
Spell noise | 0 |
Continuously abjures hostile summoned creatures in the vicinity of the caster. This reduces their remaining time before being sent back where they came from. |
Aura of Abjuration is a level 5 Summoning spell which gives you an abjuration aura. Any hostile summoned creatures within its range will have their duration reduced each turn, and will be dismissed entirely when their duration hits 0.
Strategy
- You can cast this spell before combat with a summoner. This is usually worthwhile against opponents that have other means of hurting you badly from behind their summons; think greater mummies and liches. In the mid-game, the spell works well against deep elf demonologists, boggarts, and vampire magi.
- Note that the spell has no effect on durable summons or eldritch tentacles. Also, The Shining One protects Seraph's divine summons against abjuration.
History
- The spell was removed in 0.26.
- Prior to 0.17, Aura of Abjuration was a level 6 spell and appeared solely in Grand Grimoire.
- Aura of Abjuration was added in 0.14, replacing Mass Abjuration.