Victory

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Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An ancient artefact of Okawaru, these woolen robes were lost when a former champion failed a duel. Its enchantments increase in power when the wearer emerges victorious from threatening combat, but resorting to the use of scrolls or potions for assistance causes them to fade away again.

Victory.png the toga "Victory"

+0 robe

Clarity
Grants +1 AC, Slay, and Int after killing a dangerous monster. Using a scroll or potion with hostile enemies in LOS will reset the bonuses.

Mechanics

When the wearer kills a threatening monster, the toga has a chance to gain +1 AC, +1 Slay, and +1 Int, up to +7. Killing a tough monster ("dangerous") has a 25% chance to improve the bonuses, and killing a nasty monster ("extremely dangerous") always increases the enchantments. See Threat for how this is calculated.

When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0.

Desirability

Victory[1] is a strong robe, assuming you can level it up early. A +7 robe with +7 slay and +7 int is no slouch. You can still use items like wands and curare darts to take out tough monsters. At the same time, don't be afraid of using your potions and scrolls. Using one will resets your bonuses, but being alive (by using said consumables) is much better than being dead with a +7 toga.

In any case, if you have nothing better than a plain robe or leather armour, you might as well wear Victory. Even at +0, clarity is useful against orc wizards and sleepcaps. If it levels up, all the better.

This artefact is more likely to spawn in the early game, where it is more likely to be useful.

History

  • The toga "Victory" was added in 0.30.

References