Difference between revisions of "Beastly Appendage"

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{{Spell
 
{{Spell
 
|name=Beastly Appendage
 
|name=Beastly Appendage
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|spellnoise=0
 
|spellnoise=0
 
}}
 
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{{flavour|Causes monstrous horns or talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to meld armour or enhance appendages that are already nonhuman.}}
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{{flavour|For [[Octopode]]s:
  
[[Beastly Appendage]] is a level 1 [[Transmutations]] spell which briefly gives you one of the following temporary [[Unarmed Combat]]-enhancing [[mutation]]s:
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Causes a vicious spike to grow from one of the caster's tentacles, increasing the damage of their extra tentacle attacks. It is not powerful enough to affect tentacles which are already mutated.
*[[Horns|Horns 2]] - Prevented by use of [[helmet]]s, but allows for an auxiliary headbutt.  
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*[[Talons|Talons 3]] - Prevented by use of [[boots]] or lack of feet, but allows for an auxiliary kick.
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For other [[species]]:
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Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman.}}
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[[Beastly Appendage]] is a level 1 [[Transmutations]] spell which briefly gives you the following temporary [[Unarmed Combat]]-enhancing [[mutation]]s and melds some of your aux armour:
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*[[Horns|Horns 2]] - grants an auxiliary headbutt attack.  
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*[[Talons|Talons 2]] - grants an auxiliary kick attack.
  
 
Several [[species]] have restrictions on which mutations they can gain from this spell:
 
Several [[species]] have restrictions on which mutations they can gain from this spell:
*Species that lack humanoid feet ([[naga]]s, [[centaur]]s, [[felid]]s) cannot gain talons
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*Species that lack humanoid feet ([[naga]]s, [[palentonga]]s, and [[felid]]s) cannot gain talons
 
**Due to their hybrid nature, [[merfolk]] also cannot gain talons from Beastly Appendage.
 
**Due to their hybrid nature, [[merfolk]] also cannot gain talons from Beastly Appendage.
*Octopodes, being incompatible with either mutation, gain a [[Good mutations#Tentacle Spike|spiked tentacle]] instead.
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*Octopodes, being incompatible with either mutation, gain a [[Good mutations#Tentacle Spike|spiked tentacle 3]] instead.
  
The duration of these mutations is dependent upon your [[spell power]]. Sadly, you cannot cast it multiple times to get both effects; casting it again simply extends the duration of your current mutation.
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The duration of these mutations is dependent upon your [[spell power]]. Casting the spell again extends the duration of your current mutations.
  
 
[[Transmuter]]s begin with this spell memorized.
 
[[Transmuter]]s begin with this spell memorized.
  
 
==Strategy==
 
==Strategy==
Beastly Appendage can significantly improve the combat capabilities of low-level transmuters, though its effectiveness depends on which of the mutations you receive: Horns are more powerful than Talons. If you're willing to wear [[boots]] and only wear a [[hat]], you can guarantee that the more useful mutation will occur.
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Beastly Appendage can significantly improve the combat capabilities of low-level transmuters. In the early game, [[boots]] and [[helmet]]s are quite rare, so melding these aux armour slots shouldn't be noticeable.
  
 
==History==
 
==History==
*Beastly Appendage will be reworked in [[0.26]], providing both horns and talons but melding armour in those slots.
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*Prior to [[0.26]], the spell could provide either Horns 2 or Talons 3 and couldn't meld aux armour in those slots.
 
*Prior to [[0.12]], Claws 3 was a possible result.
 
*Prior to [[0.12]], Claws 3 was a possible result.
 
*Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws.
 
*Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws.
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[[Category:Status effects]]
 
[[Category:Status effects]]
[[Category:Crystal Ball Articles]]
 

Revision as of 13:49, 7 April 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Beastly appendage.png Beastly Appendage
Level 1
School1 Transmutation
Source(s)
Casting noise 1
Spell noise 0
For Octopodes:

Causes a vicious spike to grow from one of the caster's tentacles, increasing the damage of their extra tentacle attacks. It is not powerful enough to affect tentacles which are already mutated.

For other species:

Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman.

Beastly Appendage is a level 1 Transmutations spell which briefly gives you the following temporary Unarmed Combat-enhancing mutations and melds some of your aux armour:

  • Horns 2 - grants an auxiliary headbutt attack.
  • Talons 2 - grants an auxiliary kick attack.

Several species have restrictions on which mutations they can gain from this spell:

  • Species that lack humanoid feet (nagas, palentongas, and felids) cannot gain talons
    • Due to their hybrid nature, merfolk also cannot gain talons from Beastly Appendage.
  • Octopodes, being incompatible with either mutation, gain a spiked tentacle 3 instead.

The duration of these mutations is dependent upon your spell power. Casting the spell again extends the duration of your current mutations.

Transmuters begin with this spell memorized.

Strategy

Beastly Appendage can significantly improve the combat capabilities of low-level transmuters. In the early game, boots and helmets are quite rare, so melding these aux armour slots shouldn't be noticeable.

History

  • Prior to 0.26, the spell could provide either Horns 2 or Talons 3 and couldn't meld aux armour in those slots.
  • Prior to 0.12, Claws 3 was a possible result.
  • Prior to 0.11, Beastly Appendage gave you Tentacles for arms instead of Claws.
  • Beastly Appendage was added in 0.10.