Difference between revisions of "Boots of the Assassin"

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(edited for .14. not sure if 100% correct about stabbing and detection mechanics. needs checking)
(Cleaned up)
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==Desirability==
 
==Desirability==
The '''boots of the Assassin''' are a definite boon to stabbers, and still good for anyone else, although [[Running (ego)|boots of running]] are arguably preferable if you can find them.
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The '''boots of the Assassin''' are a definite boon to stabbers, as the monster detection and massive stealth boost make it even easier to reach sleeping opponents and land that lethal hit. They are also amazingly useful for other melee characters, so long as you have some means of generating stabbing opportunities: the short blade-grade stabbing multipliers can be massive, and the much higher base damage of heavier weapons can lead to extremely potent blows. A reliable source of invisibility, the [[Dazzling Spray]] spell, or distracting allies are all excellent ways to land stabs even if you're wearing noisy armour, though raising your Stealth skill will still improve your stabbing performance signficantly. Casters and ranged fighters certainly don't suffer for wearing these, but even a pair of boots of [[running]] are arguably preferable.
  
 
==History==
 
==History==
The boots of the Assassin were removed in [[0.13]]. They returned in [[0.14]], but instead of providing +3 Dexterity and evokable invisibility, they allow [[short blade]]-level stabbing with any weapon (flavoured as the boots making you more aware of the victim's vulnerabilities), and provide passive creature detection.  They retain their stealth bonus.
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The current form of the boots of the Assassin were added in [[0.14]]. However, prior to [[0.13]], there was a very different version of them: +2 boots which granted +80 stealth, +3 [[dexterity]], and allowed you to evoke [[invisibility]].
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Boots]]
 
[[Category:Boots]]
[[Category:Crystal Ball Articles]]
 

Revision as of 02:07, 21 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Some soft boots, specially designed by the Assassin's Guild. They make the wearer more perceptive of potential victims, and more able to find vulnerabilities when attacking unaware opponents.

Boots of the assassin.png the +2 pair of boots of the Assassin

+2 boots

+80 Stealth
All weapons count as short blades for purposes of determining stabbing bonuses
Detect Monsters: Similar to the Ashenzari ability.

Desirability

The boots of the Assassin are a definite boon to stabbers, as the monster detection and massive stealth boost make it even easier to reach sleeping opponents and land that lethal hit. They are also amazingly useful for other melee characters, so long as you have some means of generating stabbing opportunities: the short blade-grade stabbing multipliers can be massive, and the much higher base damage of heavier weapons can lead to extremely potent blows. A reliable source of invisibility, the Dazzling Spray spell, or distracting allies are all excellent ways to land stabs even if you're wearing noisy armour, though raising your Stealth skill will still improve your stabbing performance signficantly. Casters and ranged fighters certainly don't suffer for wearing these, but even a pair of boots of running are arguably preferable.

History

The current form of the boots of the Assassin were added in 0.14. However, prior to 0.13, there was a very different version of them: +2 boots which granted +80 stealth, +3 dexterity, and allowed you to evoke invisibility.