Difference between revisions of "Clarity"

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'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise]], [[fear]], [[sleep]] and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of [[Mephitic Cloud]] and other sources of noxious clouds.
 
'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise]], [[fear]], [[sleep]] and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of [[Mephitic Cloud]] and other sources of noxious clouds.
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==Strategy==
 
==Strategy==
Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. Mummies in particular should value clarity, as they are the only species incapable of quaffing a [[potion of curing]] to remove confusion. Removing confusion from one of possible effects of [[Hell's mystical force]] greatly increases chances for survival in [[Hell]]'s branches.
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Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. Mummies in particular should value clarity, as they are the only species incapable of quaffing a [[potion of curing]] to remove confusion.
  
Many artefacts, that would be dangerous (or unusable) due to their berserk intrinsic, become highly prized once Clarity has been attained: eg, [[Zealot's sword]], [[Necklace of Bloodlust]].  
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Many artefacts, that would be dangerous (or unusable) due to their berserk intrinsic, become highly prized once Clarity has been attained: eg, [[zealot's sword]], [[necklace of Bloodlust]].  
  
 
==History==
 
==History==
 
*Prior to [[0.19]], clarity did not protect against fear and sleep.
 
*Prior to [[0.19]], clarity did not protect against fear and sleep.
 
*Prior to [[0.18]], clarity made potions of ambrosia useless. The [[amulet of clarity]] was also removed.
 
*Prior to [[0.18]], clarity made potions of ambrosia useless. The [[amulet of clarity]] was also removed.

Revision as of 21:37, 5 May 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.

Clarity is a valuable intrinsic which protects you from most sources of confusion, mesmerise, fear, sleep and from going berserk unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of Mephitic Cloud and other sources of noxious clouds.

Clarity does not protect you from the following:

You can acquire it from the following sources:

Strategy

Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like golden eyes and swamp drakes can be extremely fatal if it hits at the wrong time. Mummies in particular should value clarity, as they are the only species incapable of quaffing a potion of curing to remove confusion.

Many artefacts, that would be dangerous (or unusable) due to their berserk intrinsic, become highly prized once Clarity has been attained: eg, zealot's sword, necklace of Bloodlust.

History

  • Prior to 0.19, clarity did not protect against fear and sleep.
  • Prior to 0.18, clarity made potions of ambrosia useless. The amulet of clarity was also removed.