Difference between revisions of "Crocodile"

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(Retire them and switch to local stats)
m (crocs are back too)
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{{obsolete}}
 
{{obsolete}}
 
 
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{{monster
 
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==History==
 
==History==
Crocodiles were removed in [[0.26]].
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{{CBA|0.31|crocodiles will return as [[sewer]] and [[ossuary]] exclusives. They'll have a new '''AF_DRAG''' attack flavour, which allows them to pull the target back.}}
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*Crocodiles were removed in [[0.26]].

Revision as of 12:56, 8 December 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
crocodile tCrocodile.png
HP 18-37
HD 5
XP 106
Speed 10 (swim: 60%)
AC 4
EV 10
Will 20
Attack1 20 (bite: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type crocodile, crocodile
Flags Cold-blooded
An aggressive crocodilian with great crunching jaws full of sharp teeth.

“How doth the little crocodile
Improve his shining tail,
And pour the waters of the Nile
On every golden scale!

How cheerfully he seems to grin,
How neatly spreads his claws,
And welcomes little fishes in
With gently smiling jaws!”

-Lewis Carroll, _Alice's Adventures in Wonderland_, 1865.

Useful Info

Crocodiles are large lizards that bite hard and have enough HP to take a few hits. Although rarely a major threat, don't underestimate them if you're playing a fragile character. They are usually found in the Lair, and certain Sewer maps may also contain one.

Tips & Tricks

  • Certain cold-based attacks may slow them, giving mages and light armour users time to soften them up from afar before getting in melee.
  • Just because you can handle a crocodile doesn't mean you can take on an alligator. Those Swamp inhabitants are much deadlier.

History

  • In 0.31, crocodiles will return as sewer and ossuary exclusives. They'll have a new AF_DRAG attack flavour, which allows them to pull the target back.
  • Crocodiles were removed in 0.26.