Difference between revisions of "Damnation (unrand)"

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{{flavour|An unholy crossbow, forged in the fires of Gehenna. It imbues the bolts it fires with the raw power of its namesake.}}
 
{{flavour|An unholy crossbow, forged in the fires of Gehenna. It imbues the bolts it fires with the raw power of its namesake.}}
 
[[File:Urand damnation.png]] '''''the +6 arbalest "Damnation"'''''
 
[[File:Urand damnation.png]] '''''the +6 arbalest "Damnation"'''''
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+6 [[arbalest]]
 
+6 [[arbalest]]
  
Causes fired [[bolt]]s to explode with [[damnation]] when striking a target<br>
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Causes fired [[bolt]]s to explode with [[damnation]] (2d14<ref>{{source ref|0.30.1|art-func.h|877}}</ref>) when striking a target<br>
 
[[Evil]]
 
[[Evil]]
  
 
==Desirability==
 
==Desirability==
'''Damnation's'''<ref>{{source ref|0.27.1|art-data.txt|528}}</ref> base enchantment is decent, and those who have the appropriate skill will find it quite powerful, especially against groups of enemies. The bursts of damnation have perfect accuracy and ignore all resistances except for the exceedingly rare [[:Category:Damnation resistance|damnation resistance]], making it particularly helpful against monsters with very high defense like [[curse skull]]s. Of course, damnation also ignores all of ''your'' resistances, so try not to use it at point-blank range. [[Portal Projectile]] can come in handy for safely firing at tricky arrangements of enemies.
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'''Damnation'''<ref>{{source ref|0.30.1|art-data.txt|543}}</ref> is a decently enchanted arbalest with an amazing "[[brand]]". A 100% chance for 2d14 damage is over ×4 stronger than [[electrocution]], it can hit multiple enemies in its 3×3 blast, and [[:Category:Damnation resistance|damnation resistance]] is exceedingly rare. However, when used against adjacent targets, the blast will hit you. Also, the explosions Damnation generates are significantly louder than normal crossbow shots, so expect to wake up nearby foes.  
  
Bear in mind that the explosions Damnation generates are significantly louder than normal crossbow shots, so expect to wake up nearby foes. In addition, this weapon mulches every bolt that explodes, so you may run out of bolts quickly unless you already have hundreds of bolts or follow [[Okawaru]].
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While you'll want a swapout to fight adjacent enemies, Damnation is viable for the entirety of a 3-rune game (at least). A [[triple crossbow]] may be stronger, but requires much more skill to get to mindelay. [[Portal Projectile]] can come in handy for safely firing at tricky arrangements of enemies.  
  
Damnation can be found in many [[Gehenna]]:7 vaults, but may also be generated randomly.
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This artefact can be found in many [[Gehenna]]:7 vaults, but may also be generated randomly.
  
 
==History==
 
==History==
*Prior to [[0.27]], Damnation's bolts would explode wherever they landed; by aiming at the ground with '''f.''' instead of '''ff''', users could set off explosions near evasive enemies, or fire at adjacent enemies without worrying about recoil damage.
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*Prior to [[0.29]], Damnation dealt 3d14 damnation damage, but always [[mulch]]ed [[bolt]]s that it fired, in addition to the other [[ranged weapons#history|ranged weapon changes]].
*Prior to [[0.19]], Damnation provided rF++ and +40 MR at the cost of rC- in addition to damnation damage.
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*Prior to [[0.27]], Damnation's bolts would explode wherever they landed, not requiring a hit target. By aiming at the ground with '''f.''' instead of '''ff''', users could set off explosions near evasive enemies, or fire at adjacent enemies without worrying about recoil damage.
*This crossbow was renamed to Damnation from Hellfire in [[0.18]] along with the reflavor of the damage type. Prior to 0.18, the explosion counted as fire damage for the purpose of vulnerability, but ignored fire resistance.
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*Prior to [[0.19]], Damnation gave rF++, rC-, and [[MR]]+.
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*In [[0.18]], both the crossbow and its damage type were renamed to Damnation from Hellfire. Previously, hellfire damage was increased against fire vulnerability, but ignored fire resistance.
 
*Prior to [[0.15]], Hellfire was a +6, +9 [[crossbow (item)|crossbow]].
 
*Prior to [[0.15]], Hellfire was a +6, +9 [[crossbow (item)|crossbow]].
 
*Prior to [[0.14]], it had the [[flame]] brand.
 
*Prior to [[0.14]], it had the [[flame]] brand.

Latest revision as of 02:37, 31 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
An unholy crossbow, forged in the fires of Gehenna. It imbues the bolts it fires with the raw power of its namesake.

Urand damnation.png the +6 arbalest "Damnation"

+6 arbalest

Causes fired bolts to explode with damnation (2d14[1]) when striking a target
Evil

Desirability

Damnation[2] is a decently enchanted arbalest with an amazing "brand". A 100% chance for 2d14 damage is over ×4 stronger than electrocution, it can hit multiple enemies in its 3×3 blast, and damnation resistance is exceedingly rare. However, when used against adjacent targets, the blast will hit you. Also, the explosions Damnation generates are significantly louder than normal crossbow shots, so expect to wake up nearby foes.

While you'll want a swapout to fight adjacent enemies, Damnation is viable for the entirety of a 3-rune game (at least). A triple crossbow may be stronger, but requires much more skill to get to mindelay. Portal Projectile can come in handy for safely firing at tricky arrangements of enemies.

This artefact can be found in many Gehenna:7 vaults, but may also be generated randomly.

History

  • Prior to 0.29, Damnation dealt 3d14 damnation damage, but always mulched bolts that it fired, in addition to the other ranged weapon changes.
  • Prior to 0.27, Damnation's bolts would explode wherever they landed, not requiring a hit target. By aiming at the ground with f. instead of ff, users could set off explosions near evasive enemies, or fire at adjacent enemies without worrying about recoil damage.
  • Prior to 0.19, Damnation gave rF++, rC-, and MR+.
  • In 0.18, both the crossbow and its damage type were renamed to Damnation from Hellfire. Previously, hellfire damage was increased against fire vulnerability, but ignored fire resistance.
  • Prior to 0.15, Hellfire was a +6, +9 crossbow.
  • Prior to 0.14, it had the flame brand.

References