Difference between revisions of "Dazzling Flash"

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{{Spell
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{{spellinfo}}
|name=Dazzling Flash
 
|level=3
 
|school1={{Conjurations}}
 
|school2={{Hexes}}
 
|school3=
 
|sources=<div>
 
*[[Book of Conjurations]]
 
*[[Book of Maledictions]]
 
</div>
 
|castingnoise=0
 
|spellnoise=0
 
|power cap=50
 
|range=2-3
 
}}
 
 
{{Flavour|The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.}}
 
{{Flavour|The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.}}
  
 
'''Dazzling Flash''' is a Level 3 [[Conjurations]]/[[Hexes]] spell that attempts to [[blind]] all monsters within range.
 
'''Dazzling Flash''' is a Level 3 [[Conjurations]]/[[Hexes]] spell that attempts to [[blind]] all monsters within range.
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[[Conjurer]]s and [[Enchanter]]s alike start with this spell available.
  
 
==Effect==
 
==Effect==

Revision as of 10:37, 26 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Template:Spellinfo
The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.

Dazzling Flash is a Level 3 Conjurations/Hexes spell that attempts to blind all monsters within range.

Conjurers and Enchanters alike start with this spell available.

Effect

When Dazzling Flash is cast, all vulnerable creatures within range and LOS may be blinded for 4 to 8 turns, with the chance of success increasing with spell power and decreasing with monster hit dice. At full power, the odds are 95% - (4 * HD).

Dazzling Flash has no effect on the undead, nonliving, or plants. Additionally, some creatures with powerful senses (or no eyes!) are immune to blinding, such as wolves and jellies.

Strategy

While useful to anyone as an occasional escape spell or to slow down a crowd while you whittle it down to size, stabbers benefit the most, as this spell ignores both willpower and see invisible. Its effectiveness tapers off toward the endgame, where more monsters are immune or have high HD.

History

Dazzling Flash was added in 0.25, replacing Dazzling Spray.