Difference between revisions of "Delayed Fireball"

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{{version010}}
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{{obsolete}}
 
 
 
{{Spell
 
{{Spell
 
|name=Delayed Fireball
 
|name=Delayed Fireball
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|name=Delayed Fireball
 
|name=Delayed Fireball
 
|formula = 3d(3.33+Power/6) fire
 
|formula = 3d(3.33+Power/6) fire
|maxdmg = 3d(36.66)
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|maxdmg = 3d37
 
|maxsp = 200
 
|maxsp = 200
 
|range = 6
 
|range = 6
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|special = Explosion}}
 
|special = Explosion}}
  
{{Flavour|Successfully casting this spell gives the caster the ability to instantaneously release a fireball at a later time. Knowing this spell allows the learner to memorise [[Fireball]] for no additional spell levels.}}
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{{Flavour|Successfully casting this spell gives the caster the ability to instantaneously release a fireball at a later time. Knowing this spell allows the learner to memorise Fireball for no additional spell levels.}}
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'''Delayed Fireball''' is a level 7 [[Conjurations]]/[[Fire Magic]] spell which grants you the [[ability]] to launch a [[Fireball]] spell instantaneously and for no cost later on. Only one fireball can be stored at a time. The charged fireball persists indefinitely, even if the spell itself is forgotten. The fireball is lost if you drink a [[potion of cancellation]] or are hit with a [[Quicksilver Bolt]].
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If you have already learned Fireball, then learning Delayed Fireball only costs 2 spell levels. Conversely, if you learn Delayed Fireball, then Fireball costs no spell levels.
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==Strategy==
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While Delayed Fireball is a level 7 spell that's only as strong as a regular Fireball, it can be cast outside of battle. Once you've learned the spell, you should ''always'' have one on hand, and you shouldn't be afraid to unleash it. Don't worry about the MP cost or high failure rate, since you can just rest after each (mis)cast. It still has [[food]] costs, but a [[staff of energy]] can eliminate that.
  
'''Delayed Fireball''' is a level 7 [[Conjurations]]/[[Fire Magic]] spell which grants you the [[ability]] to launch a [[Fireball]] spell instantaneously and for no cost later on. Only one fireball can be stored at a time. The charged fireball persists indefinitely, even if the spell itself is forgotten.
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Casting this spell mid-combat is a terrible idea (just use regular Fireball instead), so get into the habit of restoring it whenever you're between encounters.
  
In spite of the higher spell level, Delayed Fireball only deals as much damage as a standard Fireball spell. This may make the spell seem expensive, but being able to deal significant damage without actually spending a turn doing so can greatly increase your damage output and allows you to blast multiple threats with a single action. Also, memorizing Delayed Fireball will only cost you two spell levels if you already know Fireball.
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==History==
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*Delayed Fireball was removed in [[0.20]].
  
==Tips & Tricks==
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[[Category:Obsolete spells]]
*Don't forget to use this spell BEFORE the fight! Make sure to have one on hand before going someplace you expect will be heavily guarded by lots of threats ([[the Slime Pits]], the fifth floor of [[the Vaults]], any floor if you can afford it).
 
*It's easy to get past this spell's high MP and food costs, since you'll only be casting it during rests between fights, usually right after generating lots of [[chunk]]s.
 

Latest revision as of 19:22, 10 September 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Delayed fireball.png Delayed Fireball
Level 7
School1 Conjuration
School2 Fire
Source(s)
Casting noise 7
Spell noise 0 (15 at release time)
Spell Details
Damage Formula 3d(3.33+Power/6) fire
Max Damage 3d37
Max Power 200
Range 6
Targeting Beam
To-hit
Special Explosion
Successfully casting this spell gives the caster the ability to instantaneously release a fireball at a later time. Knowing this spell allows the learner to memorise Fireball for no additional spell levels.

Delayed Fireball is a level 7 Conjurations/Fire Magic spell which grants you the ability to launch a Fireball spell instantaneously and for no cost later on. Only one fireball can be stored at a time. The charged fireball persists indefinitely, even if the spell itself is forgotten. The fireball is lost if you drink a potion of cancellation or are hit with a Quicksilver Bolt.

If you have already learned Fireball, then learning Delayed Fireball only costs 2 spell levels. Conversely, if you learn Delayed Fireball, then Fireball costs no spell levels.

Strategy

While Delayed Fireball is a level 7 spell that's only as strong as a regular Fireball, it can be cast outside of battle. Once you've learned the spell, you should always have one on hand, and you shouldn't be afraid to unleash it. Don't worry about the MP cost or high failure rate, since you can just rest after each (mis)cast. It still has food costs, but a staff of energy can eliminate that.

Casting this spell mid-combat is a terrible idea (just use regular Fireball instead), so get into the habit of restoring it whenever you're between encounters.

History

  • Delayed Fireball was removed in 0.20.