Difference between revisions of "Draining"

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'''Draining''' is an effect that weapons with the [[draining (brand)|draining brand]], certain spells, and certain monsters can inflict with their attacks. A player who has been drained will lose experience (roughly 10-20% of the amount needed to get to the next level) and possibly levels (your skills will not be affected), while monsters will have their HD reduced, lowering their max HP and making all of their abilities noticeably weaker. If a player should somehow manage to still have positive HP after being drained of all experience, or if a monster should survive being reduced to 0 HD, they will immediately die. As such, encountering monsters armed with draining weapons on D:1 can be surprisingly fatal.
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'''Draining''' is an effect that withers its victim, reducing their general effectiveness. Its exact effect varies depending on the target.
  
Each rank of [[life protection]] reduces the experience lost by 1/3. The undead, plants, and demons possess full protection innately, while the living must find other means.
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Draining can come from necromantic effects, from certain divine abilities, or from removing items with the *Drain ego.
  
While drained enemies are significantly easier to defeat, they also give you less experience for defeating. However, this effect is very small and should mostly be ignored in your decisions. One especially good target for draining attacks are [[shapeshifter]]s. The forms these monsters can assume vary depending on their current HD. Draining their HD leaves them with a much less deadly set of options.
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==Vs. Monsters==
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When used against susceptible monsters, it inflicts the Drained [[status effect]], causing the creature to function as though it had fewer HD than it actually does. This reduces the strength of their attacks and spells, as well as reducing their [[magic resistance]]. This status effect can be stacked through multiple hits, but will wear off over time.
  
Strangely enough, [[eyes of draining]] do not in fact have any experience draining abilities. Instead, they drain your MP.  
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All [[demon]]s, [[undead]], [[:Category: Nonliving holiness|non-living constructs]], and [[:Category: Plant holiness|plants]] are completely immune to draining, as are any [[:Category: Natural holiness|natural]] monsters with at least one rank of [[negative energy]] resistance.
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==Vs. Players==
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Draining effects directed against the player will reduce all of their [[skills]] by an amount proportional to the amount of draining you've sustained. At low levels of draining, this might amount to a penalty of half a skill level; at extreme levels, you could be drained all the way to 0 skills.
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These drained skill levels will be restored as you gain [[experience]], eventually being cured entirely. The worse the drain, the longer it'll take to work off the effect, especially once you realize that your attacks may now be weaker and slower, and some of your best spells may no longer be available.
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==Resistance==
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Draining from the brand and spells count as necromancy, and as such can be reduced with [[negative energy]] resistance; damage and draining are reduced by 50/75/100%, depending on how many ranks of resistance you have.
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Draining from item egos and god effects are not related to negative energy, and cannot be resisted (they will even affect undead players).
  
 
==History==
 
==History==
In [[0.13]], draining attacks will no longer damage your experience. Instead, it will provide a temporary reduction to all of your skills until you've gained enough new experience.
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Priot to [[0.16]], negative resistance lowered draining and negative damage by 33/66/100% as your resistance increased.
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Prior to [[0.15]], draining monsters would permanently reduce their [[HD]], making them slightly less dangerous, reducing their [[XP]] value, and eventually killing them outright if they hit 0 HD.
  
[[Category:Effects]]
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Prior to [[0.13]], getting drained would damage your character's experience, potentially forcing you down a level. This was permanent, but you could simply gain more experience to make up for it. This had no impact on your skills.
[[Category:Brands]]
 
[[Category:Crystal Ball Articles]]
 

Latest revision as of 18:34, 11 April 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Draining is an effect that withers its victim, reducing their general effectiveness. Its exact effect varies depending on the target.

Draining can come from necromantic effects, from certain divine abilities, or from removing items with the *Drain ego.

Vs. Monsters

When used against susceptible monsters, it inflicts the Drained status effect, causing the creature to function as though it had fewer HD than it actually does. This reduces the strength of their attacks and spells, as well as reducing their magic resistance. This status effect can be stacked through multiple hits, but will wear off over time.

All demons, undead, non-living constructs, and plants are completely immune to draining, as are any natural monsters with at least one rank of negative energy resistance.

Vs. Players

Draining effects directed against the player will reduce all of their skills by an amount proportional to the amount of draining you've sustained. At low levels of draining, this might amount to a penalty of half a skill level; at extreme levels, you could be drained all the way to 0 skills.

These drained skill levels will be restored as you gain experience, eventually being cured entirely. The worse the drain, the longer it'll take to work off the effect, especially once you realize that your attacks may now be weaker and slower, and some of your best spells may no longer be available.

Resistance

Draining from the brand and spells count as necromancy, and as such can be reduced with negative energy resistance; damage and draining are reduced by 50/75/100%, depending on how many ranks of resistance you have.

Draining from item egos and god effects are not related to negative energy, and cannot be resisted (they will even affect undead players).

History

Priot to 0.16, negative resistance lowered draining and negative damage by 33/66/100% as your resistance increased.

Prior to 0.15, draining monsters would permanently reduce their HD, making them slightly less dangerous, reducing their XP value, and eventually killing them outright if they hit 0 HD.

Prior to 0.13, getting drained would damage your character's experience, potentially forcing you down a level. This was permanent, but you could simply gain more experience to make up for it. This had no impact on your skills.