Jackal

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Revision as of 18:24, 18 September 2015 by Bwijn (talk | contribs) (updated to 0.16, not changed (saw it in 016.2))
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Version 0.16: This article may not be up to date for the latest stable release of Crawl.
jackal hJackal.png
HP 3-8
HD 1
XP 1
Speed 14
AC 2
EV 12
Will 0
Attack1 3 (bite: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Small
Type hound, jackal
Flags Blood scent
Warm-blooded
A small canine scavenger. Packs of these creatures roam the underworld, searching for carrion to devour.

“Always ready to take advantage of every favourable opportunity, the Jackal is a sad parasite, and hangs on the skirts of the larger carnivora as they roam the country for prey, in the hope of securing some share of the creatures which they destroy or wound.”
-John George Wood, _The Illustrated Natural History: Mammalia_. 1865.

For a list of all canines, see list of canines.


Useful Info

Jackals are one of the earliest pack hunters you are likely to encounter, spawning as early as Dungeon:1 and attempting to surround you and pick you apart. They are exceptionally weak, to the point where any level 1 character can take them on individually, but should they surround a careless starting character on all sides they can be a serious menace.

Tips & Tricks

Consider this a lesson in why you should fight in corridors.