Difference between revisions of "Kobold (monster)"

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{{monster info|kobold}}
 
{{monster info|kobold}}
 
==Useful Info==
 
==Useful Info==
'''Kobolds''' are puny humanoid [[monster]]s which often carry [[whip]]s, [[club]]s, [[short sword]]s, [[dagger]]s, [[stone]]s, and occasionally [[poison]]ed [[dart]]s. They rarely pose a threat, except to very low-level characters or the already injured, but may do so if wielding very good [[brand]]ed weapons (not too uncommon an event). They lack any special abilities, but kobolds with poison darts should not be underestimated early on. They can be found on any floor of [[the Dungeon]], and occasionally in [[the Sewers]].
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'''Kobolds''' are puny [[monster]]s who carry weapons, and occasionally spawn with [[poison]]ed [[dart]]s. While weak, they can still take out a starting player. Lone kobolds can be found in the early Dungeon. Packs of kobolds, along with [[kobold brigand]]s, can be in the middle Dungeon and in [[Sewer]]s.
  
 
==Tips and Tricks==
 
==Tips and Tricks==
 
*Hiding behind a corner or another monster will force a kobold to move into melee range with you, rather than throwing stones or darts at you from a distance. It will probably still manage to throw a few before you can get behind cover, but they're usually more manageable in melee.
 
*Hiding behind a corner or another monster will force a kobold to move into melee range with you, rather than throwing stones or darts at you from a distance. It will probably still manage to throw a few before you can get behind cover, but they're usually more manageable in melee.
 
*Kobold [[vault]]s are not uncommon in the middle-Dungeon. These contain a horde of kobolds, [[kobold brigand]]s, and possibly a [[kobold demonologist]] or two, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with [[Mephitic Cloud]].
 
*Kobold [[vault]]s are not uncommon in the middle-Dungeon. These contain a horde of kobolds, [[kobold brigand]]s, and possibly a [[kobold demonologist]] or two, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with [[Mephitic Cloud]].
*Kobolds can pick up any item as long as you haven't seen it, so don't ignore them: they might have found something interesting.
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*Kobolds can spawn with [[brand]]ed weapons, so don't ignore them. A kobold that spawns with [[electrocution]] or [[distortion]] is ''much'' more dangerous than usual. They can also pick up any item you haven't seen, so be careful.
  
 
==History==
 
==History==
*Prior to [[0.29]], kobold monsters could spawn with [[hand crossbow]]s.
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*Prior to [[0.29]], kobolds could spawn with [[hand crossbow]]s.
 
*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters hit harder and faster with weapons. To compensate, kobolds' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s.
 
*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters hit harder and faster with weapons. To compensate, kobolds' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s.
  
 
[[Category:Kobold]]
 
[[Category:Kobold]]

Latest revision as of 22:41, 15 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page is about the monster. For the player race, see kobold. For a list of all kobolds, see list of kobolds.

kobold KKobold.png
HP 2-5
HD 1
XP 1
Speed 10
AC 2
EV 12
Will 0
Attack1 1 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Small
Type kobold, kobold
Flags Speaks
Warm-blooded
Kobolds are small, greyish creatures with the looks and temperaments of feral dogs. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits.

“Kobolds are harmless.”
-Bearand the Bold, epitaph (Magic: the Gathering)

“The Parts Septentrionall are with these Sp’ryts Much haunted.. About the places where they dig for Oare. The Greekes and Germans call them Cobali.”
-Thomas Heywood, _The Hierarchy of the Blessed Angels_, Book IX, l. 568. 1635.

Useful Info

Kobolds are puny monsters who carry weapons, and occasionally spawn with poisoned darts. While weak, they can still take out a starting player. Lone kobolds can be found in the early Dungeon. Packs of kobolds, along with kobold brigands, can be in the middle Dungeon and in Sewers.

Tips and Tricks

  • Hiding behind a corner or another monster will force a kobold to move into melee range with you, rather than throwing stones or darts at you from a distance. It will probably still manage to throw a few before you can get behind cover, but they're usually more manageable in melee.
  • Kobold vaults are not uncommon in the middle-Dungeon. These contain a horde of kobolds, kobold brigands, and possibly a kobold demonologist or two, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with Mephitic Cloud.
  • Kobolds can spawn with branded weapons, so don't ignore them. A kobold that spawns with electrocution or distortion is much more dangerous than usual. They can also pick up any item you haven't seen, so be careful.

History

  • Prior to 0.29, kobolds could spawn with hand crossbows.
  • In 0.27, the hidden weapon penalties for monsters were removed, so all monsters hit harder and faster with weapons. To compensate, kobolds' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with curare darts.